Poll

If there was add-ons, would you download?

Yes
No
Maybe

Author Topic: Gravity Cat's Add-On Dump - Particle_ItemSparkles released!  (Read 2367448 times)

ehe looks like I'm not the only one who made a TTS out of python
I am almost sure that is either mine or ports.

Hey some type of voting system to restart a round would be nice because of afkers and people not wanting to go outside and all.

Make the Self Delete zombies climb walls
please :(

And I think we have enough zombie types.

I think you should focus on making different wave types, right now we have normal waves and boss waves.

Ideas for waves:

American wave: all fat zombies
Infantry wave: all soldiers and bombers
Etc.
« Last Edit: March 10, 2013, 04:54:10 PM by Aide33 »


please :(

And I think we have enough zombie types.

I think you should focus on making different wave types, right now we have normal waves and boss waves.

Ideas for waves:

American wave: all fat zombies
Infantry wave: all soldiers and bombers
Etc.
Needs more bosses. Also laser shooting robots would be cool (Basically one or two more long-range zombies). And I already thought about adding random special waves. Your idea of one-type-only waves is one of them. Or... the only one as of right now.

Where's my fiyuh bawls shootin' demon! >:|

Alright, here's some boss ideas:

The Cadaver Quarterbacker

Health:High

Speed: Medium-Fast(Dash Attack)

Appearance: A humongous Blocklander with stretched and torn but still somewhat effective football gear.

Report #42-003

The Cadaver Quarterback derives it's name from the torn football gear it wears and it's ability to throw undead and survivors alike with professionally lethal results for both parties. About 12-17 ft tall in appearance, infected are able to hitch a ride on it's back as a sort of APC for them to charge into battle somewhat unharmed. Likewise, the Cadaver Quarterbacker can also use other zombies and survivors alike as "makeshift" footballs and toss them at break-neck speeds. Some of the more durable types can use this to launch themselves behind enemy defenses and make it without killing themselves while lesser types and survivors may possibly "combust" upon collision with another being or structure into itty bitty bits. It also has a charge attack to rush in or out of a battle quickly as well as an earthquake attack to stun all around it within a 100 meter radius. Reports of it destroying buildings are also widespread and not surprising due to it's bulkiness. It is recommended to attack on exposed areas where the armor fails to cover adequate protection with high-calibur weapons/Explosives of the anti-tank kind. Will do more research later.

Robo Zombie

Health: VERY HIGH

Speed: Slow

Appearance: Blockhead of 9 ft height and a suit of experimental alloys and various electronics adorning it.

Report #46-007

The Robo Zombie appears to be the result of an experimental cyborg whom judging by the bite marks may have become infected. It utilizes a variety of experimental and/or over-the-top weaponry such as a coilgun, rocket launcher, minigun, flamethrower, and other various conventional weaponry as well as an experimental concentrated energy rifle that disintegrates organic matter. The extent of it's arsenal is unknown at this time as well as the possibility of more of it's kind cannont be ignored currently. The armored suit protects it from a variety of conventional weaponry except on the small power source located on it's back. Theoretically, one MIGHT be able to blast off plates of it's armor with ENOUGH firepower or the sort to expose itself to damage. I haven't been able to study this being as well as the others and changes may be made to it's overall physiology and combat prowess when deemed needed. Will research more later.

P.S. WIP   

I decided to make some sort of system that allows people to create their own zombies (or whatever those enemies are supposed to be) for this mod. This way it becomes more flexible and I don't have to put dozens of zombies in the gamemode :)

I'll update the flintlock pack when this zombie mod is out, containing the pirate zombies and boss(es?).

I think barely anyone knows that Blockland has a neat little feature or at least nobody is using it: Lightnings. I only know one map that is using them and they pretty much just look neat and make lots of noise. But thanks to the internet I found a way to make them lethal. Maybe I can spice it up a bit and add explosion effects on impact.


Uuuh soo this..

Uuuh soo this..
Funny, earlier today I had the same thought and checked if it is still possible. But for some reason creating the lightning object doesn't seem to work anymore.

Alright just wondering, would be a neat effect for builds and other things.

Where is the update for the laser guided shell? lol

Mind adding something to default styled weapons to COMPLETELY remove reloading and no ammo?
(or make an alternate version


Where is the update for the laser guided shell? lol
I forgot about that.

Mind adding something to default styled weapons to COMPLETELY remove reloading and no ammo?
(or make an alternate version
I could do that, but I doubt it will happen.

bloodbeard is op
Once I've finished the new zombie system things will change.