Poll

If there was add-ons, would you download?

Yes
No
Maybe

Author Topic: Gravity Cat's Add-On Dump - Particle_ItemSparkles released!  (Read 2258642 times)

What are you taking about, son.
No XM8 was done. See the post above yours.

He made one awhile back privately. Then when there was a discussion of an expansion pack, he mentioned he already had the private XM8. Then a bunch of people objected to using the XM8, dubbing it the "melting fish gun".




Wussup people

On topic, im amazed at how much went on while i was gone, great work peoples.
« Last Edit: November 07, 2010, 01:12:01 AM by Obibital »

Oh welcome back my dearest!

What are you taking about, son.
No XM8 was done. See the post above yours.
I thought you are following this topic. You should know that I made one to try out new effects like the muzzle flame I use in this pack now.

Needs more hosting.
It's called life. Moonlight goes to school and I have a job.

-cutesnip-

Wussup people

On topic, im amazed at how much went on while i was gone, great work peoples.
What people? Now you call idiocy, stuffposting and delaying the release with every question that people already asked hundreds of times great work?

Oh welcome back my dearest!
Wut?

where to get the weapons they look so cool   :cookieMonster:

The unnamed? Weapon Pack

Polls
What is most important for you when choosing a weapon? - Result


Planned
- Tomahawk/axe, maybe akimbo - maybe
- Scoped hunting bow - maybe
- Toxic gas emitting bricks

Weapons
Glock 19 (Done)
- Semi-automatic pistol
- 15 round magazine
- 18 damage
- up to ~6.6 rounds per second
- Ironsight/suppressor
Colt M1911 (WIP)
- Semi-automatic pistol
- 7 round magazine
- 20 damage
- up to ~5 rounds per second
- Ironsight/suppressor
Colt Python (Old transitory model - WIP)
- Double-action revolver
- 6 round drum
- 40 damage
- up to ~3.3 rounds per second
- Ironsight
STK CPW (Transitory model - WIP)
- Automatic SMG
- 30 round magazine
- 18 damage
- ~10 rounds per second
- Holographic sight/suppressor
TDI Vector (Transitory model - WIP)
- Automatic SMG
- 30 round magazine
- 20 damage
- ~8.3 rounds per second
- Holographic sight/suppressor
P90 (WIP)
- Automatic SMG
- 50 round magazine
- 19 damage
- ~8.3 rounds per second
- Holographic sight/suppressor
L85A2 (Old transitory model - WIP)
- Automatic assault rifle
- 30 round magazine
- 23 damage
- ~7.1 rounds per second
- Scope (2x)/suppressor
G3 (Transitory model - WIP)
- Automatic assault rifle
- 20 round magazine
- 25 damage
- ~6.2 rounds per second
- Ironsight
XCR (Done)
- Automatic assault rifle
- 30 round magazine
- 23 damage
- ~8.3 rounds per second
- Scope (2x)/suppressor
M249 (Transitory model - WIP)
- Automatic light machinegun
- 100 round magazine
- 23 damage
- ~6.2 rounds per second
- Ironsight
M21 (WIP)
- Semi-automatic rifle
- 10 round magazine
- 50 damage
- ~3.3 rounds per second
- Scope (4x)/suppressor
R700 (Done)
- Bolt-action rifle
- 4 round magazine
- 70 damage
- ~0.7 rounds per second
- Scope (4x)/suppressor
Truvelo .50 (Transitory model - WIP)
- Bolt-action rifle
- no magazine (1 round only)
- 150 damage
- ~4 seconds per round + reloading
- Scope (8x)
TAC 15i (Transitory model - WIP)
- Crossbow
- ---
- 100 damage
- ~4 seconds per bolt + reloading
- Scope (4x)
Remington 870 (Transitory model - WIP)
- Pump-action shotgun
- 8 round magazine
- 120 damage
- ~1.1 rounds per second
- Ironsight
M1014 (Transitory model - WIP)
- Semi-automatic shotgun
- 8 round magazine
- 110 damage
- ~3.3 rounds per second
- Ironsight
Striker (Transitory model - WIP)
- Semi-automatic shotgun
- 12 round drum
- 100 damage
- ~3.3 rounds per second
- Ironsight
Jackhammer (WIP)
- Automatic shotgun
- 16 round magazine (explosive rounds)
- 60 damage
- ~5 rounds per second
- Ironsight
M79 (Transitory model - WIP)
- Grenade launcher
- Single-shot
- 150 damage
- ~4 seconds per round + reloading
- Ladder sight
Milkor MGL (Transitory model - WIP)
- Semi-automatic grenade launcher
- 6 round drum
- 150 damage
- ~2.5 rounds per second
- Scope (2x)
AT4 (Done)
- Rocket launcher
- Single-use
- 250 damage
- ---
- Scope (2x)
Stinger (No model - WIP)
- Rocket launcher
- Single-use
- 500 damage
- ---
- Scope (2x)/vehicle lock-on

Equipment
Combat knife (WIP)
- 50 damage
- throwable (planned)
Defibrillator (No picture available - WIP)
- 100 damage
- can instantly revive dead players (planned)
Binoculars (Done)
- 6x magnification
Flaregun (Transitory model - WIP)
- Single-shot
- Flare explodes after 5 seconds
Light vest (No picture available - Done)
- Protects well from low damage projectiles
Heavy vest (No picture available - Done)
- Protects from low/mid damage projectiles
Handgrenade (Transitory model - WIP)
- 150 damage
- 3 second fuse
- max 4 in inventory
C4 (WIP)
- Can be placed anywhere
- Uses detonator (limited range)
- max 4 in inventory
Flashgrenade (Done)
- Blinds victims
- 2 second fuse
- max 4 in inventory
Smokegrenade (Done)
- Emits smoke for 60 seconds
- max 4 in inventory
Teargas grenade (Done)
- Emits teargas for 60 seconds
- Blinds
- max 4 in inventory
Gasmask (Done)
- Protects from gases
Bounding mine (Done)
- Shrapnel mine
- max 4 in inventory
AP mine (Done)
- Simple anti-personnel mine
- max 4 in inventory
AT mine (No picture available - WIP)
- Simple anti-vehicle mine
- max 3 in inventory

Facts
- Aiming incereases accuracy
- Moving around decereases accuracy greatly
- Recoil/spread incereases when firing full auto
- Suppressors decerease damage
- Manual reloading

Features

- RTB Preferences:
   - Gravity affect bullets
   - Limited ammo
   - Zoom (Disables the zoom function)
   - Damage system
      - Head damage (100% - 200%)
      - Torso damage (0% - 100%)
   - Bullet entry
   - Experimental recoil
   - Show ammo
- Fully animated (depends on weapons status)
- Sight/scope system (Done)
- Reload system (Done)
- Ammunition system (Done)
- Damage system (Done)
- Bullet entry system (Done)
- Experimental recoil system (WIP)
- Laser sights (Done)


Thanks to Devvy for the theme!


useless spam post is useless and spammy

IM going to Explode when this comeso ut.



HEY
DON'T STEAL MY GMAIL SIGNATURE
ASDF
D:

And Grav, I knew about the XM8, what I was trying to say is that you were not going to add the nice reloading/iron sights.

We already discussed the XM8 and came to the conclusion no. And no underbarrel grenadelauncher. There are already two 40mm launchers, isn't that enough?

Yar I can't think of anything good right now... as far as modern weaponry goes.
However once you release this pack I will use all your weapons... right now I use a mixture of yours and Bushido's D:

Some thing about Moonlights server

lag. extreme lag and badmins who are complete noobs because they complain about getting killed for an example

boom
someguy -> noobadmin

noobadmin: WHY U KEL MEH?!?!?!
someguy: cry more.
Noobbadmin: do dat gain i wil kack ur dig nd bun u
someguy: mk.

Some thing about Moonlights server

lag. extreme lag and badmins who are complete noobs because they complain about getting killed for an example

boom
someguy -> noobadmin

noobadmin: WHY U KEL MEH?!?!?!
someguy: cry more.
Noobbadmin: do dat gain i wil kack ur dig nd bun u
someguy: mk.
Wat. Badmins? name a few.

where to get the weapons they look so cool   :cookieMonster:
Your still learning how to read Baby-bo books?

What people? Now you call idiocy, stuffposting and delaying the release with every question that people already asked hundreds of times great work?

Well at least your diligent enough to keep working on it with all the complaining.