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Author Topic: Gravity Cat's Add-On Dump - Particle_ItemSparkles released!  (Read 2320079 times)

Refilling ammo works now. I'm too lazy to make it properly now so it's just very basic. That means everytime you walk over a weapon while having the same weapon in your inventory fills your ammo up to the max.

That also means I can replace the old, crappy grenade-refilling system with my ammo system.


it was like that before, no?
Owait, the other one made a constant refilling sound when you touched it.

Holy shat. What is that heli in one of your pictures.

Refilling ammo works now. I'm too lazy to make it properly now so it's just very basic. That means everytime you walk over a weapon while having the same weapon in your inventory fills your ammo up to the max.

That also means I can replace the old, crappy grenade-refilling system with my ammo system.

gay

inb4rookieistrollinglikealways


What?
I mean the projectile is twice as fast as normal, but it's not raycasting, so sniping would still be hard.

How would he go about doing that?

What I don't get is why the SAW shoots slower than an assault rifle, but does the same damage as it... Did you do that to keep it balanced due to it's 100 rounds? Because I'm pretty sure a M249 shoots around 10 bullets per second :0

So wait, does it show you the ammo you have in the clip or what.

Example:

Ammo: 30/120

Another thing- The ammo counter, I think it would be better if it had an enhanced...format. Kinda like a CityRP format, etc. Not like it, but you get what I'm saying right?

So wait, does it show you the ammo you have in the clip or what.

Example:

Ammo: 30/120

Shows it exactly like that

I mean the projectile is twice as fast as normal, but it's not raycasting, so sniping would still be hard.
No. A pistol is not a sniper rifle. If you want faster projectiles tell Badspot to incerease the speed limit.

What I don't get is why the SAW shoots slower than an assault rifle, but does the same damage as it... Did you do that to keep it balanced due to it's 100 rounds? Because I'm pretty sure a M249 shoots around 10 bullets per second :0
Balancing. And yes I know the M249 has around 900 rpm I think.

So wait, does it show you the ammo you have in the clip or what.

Example:

Ammo: 30/120
When limited ammo is disabled it shows the current ammo in mag/max ammo for magazine. When it's enabled it shows the current ammo in mag/max ammo you can carry.

Another thing- The ammo counter, I think it would be better if it had an enhanced...format. Kinda like a CityRP format, etc. Not like it, but you get what I'm saying right?
Not just plain text?

It seems gravity has the neatest little tricks which make something just that much better.

Like this:
Go in edit mode, align your view so you are looking straight onto (trough) the scope. Select the faces you want, press U and click "Project from view (Bounds)".



What exactly does this do.

Also, I know this might have been asked before, but where did you find the texture which you applied to your scope.