Poll

If there was add-ons, would you download?

Yes
No
Maybe

Author Topic: Gravity Cat's Add-On Dump - Particle_ItemSparkles released!  (Read 2258884 times)

I think your server is enough to find glitches.
Usually I find them by myself, since I can't host anymore again >.<

So... How's the project going? Is there an ETA yet? Keep up the good work GC, I'm really anticipating the release...
I'm not working at the moment because of my final exams which are over at tuesday.

There was an earlier post, if you read, that GCat's test releasing in like a month or so.

Question: Gravity, do you have anyone else helping you on the project? If you do, the time working on it could go by faster... Even though that's common sense...
Nope, I do everything by myself.

I really have to think about how much ammo you can carry per weapon. I thought about 5 magazines for every magazine-using weapon, 100 rounds for the M249 (2 magazines), around 30 shotgun rounds, 12 40mm grenades so you can load the Milkor MGL 2 times, around 30 rounds for the M700 and 10 for the Truvelo .50.

Improvement suggestions anyone?

3 mags would work great.


And the damage 1 bullet do, and the spread.

-snippit-

I really have to think about how much ammo you can carry per weapon. I thought about 5 magazines for every magazine-using weapon, 100 rounds for the M249 (2 magazines), around 30 shotgun rounds, 12 40mm grenades so you can load the Milkor MGL 2 times, around 30 rounds for the M700 and 10 for the Truvelo .50.

Improvement suggestions anyone?


Id say that would do, realistic as well


Id say that would do, realistic as well

I agree, I think you've got it down, Gcat.

Puzzle:
Given:
  A projectile and onCollision(%this,%obj,%col,%fade,%pos,%norm)
Question:
  How can you create a vector starting at the collision point, same direction as the bullet, with a length of 1?


I wouldn't need more to get the piercing system to work D:

cpt. obvious saved the day :D
Blocklands sarcasm has never changed. That's good.

I have an idea, if you get shot, your health starts to go down a tiny bit, since the wound is exposed.

Puzzle:
Given:
  A projectile and onCollision(%this,%obj,%col,%fade,%pos,%norm)
Question:
  How can you create a vector starting at the collision point, same direction as the bullet, with a length of 1?


I wouldn't need more to get the piercing system to work D:

Nice way of trying to get an answer.

Did you allready took a peek at the script Support_RaycastingWeapons.cs situated in for example Tier Tactical 1?

I have an idea, if you get shot, your health starts to go down a tiny bit, since the wound is exposed.
You mean something like bleeding wounds? :P

Nice way of trying to get an answer.

Did you allready took a peek at the script Support_RaycastingWeapons.cs situated in for example Tier Tactical 1?
You're right. I'll try around with that :3
Since nobody answered the last 2 times with useful stuff, I'm gettin creative :P

No, the bleeding wounds would get annoying.
Also, are you able to mmake different models for things like, a red dot scope?
There would be a RTB option to have the gun have an iron sight, or a red dot scope.   

I'm not working at the moment because of my final exams which are over at tuesday.

Good luck with those!

No, the bleeding wounds would get annoying.
Also, are you able to mmake different models for things like, a red dot scope?
There would be a RTB option to have the gun have an iron sight, or a red dot scope.   

I think supressed versions of each gun is all that is going to be done with attatchments. It would be cool to have scopes and stuff, but that just means more time spent and more models he has to make.

I really have to think about how much ammo you can carry per weapon. I thought about 5 magazines for every magazine-using weapon, 100 rounds for the M249 (2 magazines), around 30 shotgun rounds, 12 40mm grenades so you can load the Milkor MGL 2 times, around 30 rounds for the M700 and 10 for the Truvelo .50.

Improvement suggestions anyone?


The way you worded that, it seems you want the LMGs to have a 50 round mag? That would feel weird considering its the same amount as a P90, and only 20 more than most of the other guns. It should have 100 shots, and 1 spare mag. In turn you should make the LMG's have a heat up and cool down script so you don't have to nerf them stat wise giving it 100 round mag. I think the Truvelo should have 12 or 15 shots rather than 10. Not much of a difference, but 10 would make it a tad hard to use on top of it being single shot. The M79 should have 15 shots, giving it 16 total. Handguns should have 3 or 4 total mags/loads.




Edit: Something to make these look better in 3rd person, or when seeing someone else reload, is you know how the bullet casings on almost ever BL gun works? It drops out of the side of the gun and vanishes after a few seconds. This should be applied to reloading. When you reload, one of those vanishing models in the shape of the gun's magazine should drop from the handle and vanish. It seems simple enough and it would be pretty cool. It would also make the reloading a bit less akward looking from 3rd person, or when you see someone else reload.
« Last Edit: June 27, 2010, 05:19:48 PM by TheShadowCross »