Poll

If there was add-ons, would you download?

Yes
No
Maybe

Author Topic: Gravity Cat's Add-On Dump - Particle_ItemSparkles released!  (Read 2257665 times)

Hmm, Lots of weapon packs these days.

I guess I'll have to wait and see the one that I choose as superior :3

No, the bleeding wounds would get annoying.
Also, are you able to mmake different models for things like, a red dot scope?
There would be a RTB option to have the gun have an iron sight, or a red dot scope.   
Right... I just remembered how annoying the "bleeding" effect in Rotondos Zombie mod is...

Good luck with those!
Luck and skill were missing on some parts today :S (maths)

I think supressed versions of each gun is all that is going to be done with attatchments. It would be cool to have scopes and stuff, but that just means more time spent and more models he has to make.

The way you worded that, it seems you want the LMGs to have a 50 round mag? That would feel weird considering its the same amount as a P90, and only 20 more than most of the other guns. It should have 100 shots, and 1 spare mag. In turn you should make the LMG's have a heat up and cool down script so you don't have to nerf them stat wise giving it 100 round mag. I think the Truvelo should have 12 or 15 shots rather than 10. Not much of a difference, but 10 would make it a tad hard to use on top of it being single shot. The M79 should have 15 shots, giving it 16 total. Handguns should have 3 or 4 total mags/loads.

Edit: Something to make these look better in 3rd person, or when seeing someone else reload, is you know how the bullet casings on almost ever BL gun works? It drops out of the side of the gun and vanishes after a few seconds. This should be applied to reloading. When you reload, one of those vanishing models in the shape of the gun's magazine should drop from the handle and vanish. It seems simple enough and it would be pretty cool. It would also make the reloading a bit less akward looking from 3rd person, or when you see someone else reload.
Well, actually I don't want to find out how to create a debris with a function, and I don't want to split the reload state/sounds in two parts to create a magazine debris that requires even more models means even higher addon-size/loading time and so on...
The blockhead just puts the empty magazine back into his backpack or whatever.

Hmm, Lots of weapon packs these days.

I guess I'll have to wait and see the one that I choose as superior :3
Sometimes I get the feeling that I started with this... trend.

:P



Thinking about ammunition again...

Pistols: 4 spare + 1 loaded mag
Magnum: 24 spare + 6 loaded rounds
SMG's: 4 spare + 1 loaded mag
Assault rifles: 3 spare + 1 loaded mag
LMG: 1 spare + 1 loaded mag
M21: 3 spare + 1 loaded mag
M700: 36 spare + 4 loaded rounds
Truvelo .50: 15 spare + 1 loaded round
Shotguns: 24 spare + 8/12 loaded rounds
M79: 12 spare + 1 loaded grenades
Milkor MGL: 6 spare + 6 loaded grenades

No, the bleeding wounds would get annoying.  
Health closet, waaaaah.

Health closet, waaaaah.
And now imagine you get 2, 3 or 4 health closets...
Waaaaaaaah....

Of course, medics would be happy, they would have more to do with stopping bleedings and that stuff...

:P

Ha! I got it! The piercing works now, thanks to lordician :3

But now I don't know on what the depth of entry should depend on...

Speed, power, caliber, combinations of these?
« Last Edit: June 28, 2010, 09:41:39 AM by Gravity Cat »

Ha! I got it! The piercing works now, thanks to lordician :3

But now I don't know on what the depth of entry should depend on...

Speed, power, caliber, combinations of these?

Hurray!

And as my answer, all of 'em.

Hurray!

And as my answer, all of 'em.
Hmm...
If speed & power is under the half of the original values, don't pierce. How much speed & power gets lost when piercing a certain distance depending on the caliber?

If speed & power is under the half of the original values, don't pierce.
AND, the caliber determines how big the bricks/player's can be to be pierced. :D

AND, the caliber determines how big the bricks/player's can be to be pierced. :D
No. The depth of entry depends on power/speed/caliber, not on the brick size. Don't you think it would be stupid if you can pierce a 2x4 brick, but not a (obviously) thinner 1x12 wall?

:P


[Edit]
Achievement unlocked:
"BOOM HEADSHOT!"
Kill two players or bots with one bullet.
« Last Edit: June 28, 2010, 10:30:14 AM by Gravity Cat »

No. The depth of entry depends on power/speed/caliber, not on the brick size. Don't you think it would be stupid if you can pierce a 2x4 brick, but not a (obviously) thinner 1x12 wall?

:P


[Edit]
Achievement unlocked:
"BOOM HEADSHOT!"
Kill two players or bots with one bullet.

As long as you can't fakekill a baseplate with it, i'm fine.

As long as you can't fakekill a baseplate with it, i'm fine.
Nuuu! Of course not :P
The small pistol bullets will only kill 1x1 flat bricks. But the Truvelo .50 maybe bricks around the size of a 2x4 brick.

Gravity Cat, can you make sure that the bullets arn't affected by gravity so much that you have to aim you weapon up? Also could you make the crosshair change for weapons like the Grenade Launcher, when in you hands the crosshair would change, when you switch to a different weapon the crosshair would go back to your default one.

Gravity Cat, can you make sure that the bullets arn't affected by gravity so much that you have to aim you weapon up? Also could you make the crosshair change for weapons like the Grenade Launcher, when in you hands the crosshair would change, when you switch to a different weapon the crosshair would go back to your default one.
Just turn off the gravity if you can't handle it or learn to handle it. The distance lines on the M700/M21 scope (dots on the Truvelo .50) are helpful - really ;)
And no, no crosshair changing stuff.

Just checked, when your targets head (of course only when it's a normal-sized blockhead) fits between the main crosshair line and the first distance line on the M700, it's a headshot. When your target fits completely between the first distance line and the second, headshot...
« Last Edit: June 28, 2010, 11:07:39 AM by Gravity Cat »

Gravity Cat, can you make sure that the bullets arn't affected by gravity so much that you have to aim you weapon up? Also could you make the crosshair change for weapons like the Grenade Launcher, when in you hands the crosshair would change, when you switch to a different weapon the crosshair would go back to your default one.
I'd like them to have gravity .4 instead of 1.

I'd like them to have gravity .4 instead of 1.
They have 0.25 o.o