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If there was add-ons, would you download?

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Author Topic: Gravity Cat's Add-On Dump - Particle_ItemSparkles released!  (Read 2268958 times)

How long aproximately do you think all of this stuff will be done please reply back thanks.



nice intervention. or is that a barret?
« Last Edit: June 10, 2010, 01:20:05 PM by omgehaz22 »

So I imagine the stocks STILL go through the shoulder?
The Truvelo .50 is NOT supposed to be a weapon that you throw away after 1 shot.

How long aproximately do you think all of this stuff will be done please reply back thanks.
It will still take a bit, a month or more. Maybe I will release a alpha... but I am not sure about that.

-snip-

nice intervention. or is that a barret?
It's a Truvelo .50. The only heavy sniper rifle I found that only has one shot (because of balancing).

thanks for replying back not many people do that.

nice intervention. or is that a barret?
Because all weapons have to be from MW2

The Truvelo .50 is NOT supposed to be a weapon that you throw away after 1 shot.
That didn't answer my question. I was talking about the models going through the shoulder of the player.

Because all weapons have to be from MW2
lol. I'm sick of those people too, man.

Hitscan makes it too easy to snipe. THe only way hitscan would work well is if it had a small delay between hitting the target. One thing I hate is how snipers can wipe out tanks in 3 hits and SMGs can take out a tank in one clip, IE: Bushido's pack. There should be a script made where vehicles do not recieve any damage if the projectile is not strong enough.
One of the weakest bullets STILL used on the battlefield is the 5.56 caliber, But it still can shoot through a quarter-inch of steel. On blockland, that size bullet would do around 10-20 damage.

One of the weakest bullets STILL used on the battlefield is the 5.56 caliber, But it still can shoot through a quarter-inch of steel. On blockland, that size bullet would do around 10-20 damage.

So in real wars, a couple rifles being sprayed can down a tank?

That didn't answer my question. I was talking about the models going through the shoulder of the player.
Oh, I didn't knew you meant the models! /sarcasm
It's simple: short stocks for all models, or none. And you can't reload the heavy sniper rifle with a super short stock (bolt action). And even if I resize them, you would complain about the heavy snipers not-fitting stock, right?

One of the weakest bullets STILL used on the battlefield is the 5.56 caliber, But it still can shoot through a quarter-inch of steel. On blockland, that size bullet would do around 10-20 damage.
So in real wars, a couple rifles being sprayed can down a tank?
I think a tanks armor is stronger than a quarter-inch of common steel ;)


I think a tanks armor is stronger than a quarter-inch of common steel ;)



Thought so. I don't want glocks taking down ma tanks.

So in real wars, a couple rifles being sprayed can down a tank?
If they have incendiary rounds, possibly. It just matters of their caliber, too.

If they have incendiary rounds, possibly. It just matters of their caliber, too.
Incendiary rounds, as the name implies, are for flammable targets. Maybe you mean armor piercing rounds? :P

Btw, I'm working on a piercing-script for the bullets (bricks/players/interior/terrain). Maybe bullets can pierce multiple times (depends on speed/power/depth of entry), everytime they get weaker and slower.

And the idea of reloadable missile lanchers was bad. In the future they will be single-use weapons.

Question of the day:
When a bullet pierces brick/interior/terrain, how can I find out the position where the bullet would come out again?

If they have incendiary rounds, possibly. It just matters of their caliber, too.
HEAP rounds silly. Given that no anti-tank rifles (.55 Boyes forget yes) are in service any more, the LAW (Lightweight Antitank Weapon) pretty much covers the entire job of destroying a tank with only small arms and no sneaky explosives magic.

One of the weakest bullets STILL used on the battlefield is the 5.56 caliber, But it still can shoot through a quarter-inch of steel. On blockland, that size bullet would do around 10-20 damage.
Define "weak", a 5.56x45mm NATO round is still bigger than the russian 5.45x39mm round, and delivers more impact energy. It certainly kicks more ass than FN's 5.7mm and H&K's 4.8mm.

how can I find out the position where the bullet would come out again?[/i]
If a projectile is inside a terrain, it should collide on the surface, raycasts certainly do though projectiles are questionable. In any case, if it does collide then you have a perfect moment to gather the projectile's transform.

And the idea of reloadable missile lanchers was bad. In the future they will be single-use weapons.

Do you mean that the glitch making it reload several times makes it bad? Or that anyone using it can pretty much dominate like they would with the default rocket launcher? Because both of those are fixable. I do think the AT4 should be converted to single use. But (if possible) make it lock on to vehicles, and give it more range than it has (to avoid it blowing up half way to a chopper) so it acts as an anti air only type thing. But I think you should add a rocket launcher that reloads, slowly. And give it less killability to people. Whether it be an RPG-7 or a LAW, or anything else you might dig up. Give it low explosive range, but on direct hit have it do alot of damage so it can take out a tank. That way it can't be used to kill people more than any of the pistols could. Just blow up vehicles that are slow or not moving.