Poll

If there was add-ons, would you download?

Yes
No
Maybe

Author Topic: Gravity Cat's Add-On Dump - Particle_ItemSparkles released!  (Read 2263934 times)

Was thinking about the same some time ago...
But is it possible to change the view of a real player?
Just tested out, with setAimLocation() not :P
(I know it's just for AI's, but trying doesn't harm)

And not I'll try around with setTransform().

Just tested out, with setAimLocation() not :P
(I know it's just for AI's, but trying doesn't harm)

And not I'll try around with setTransform().

Trying is the base of finding something out.

Okay...

Code: [Select]
  %cam = %obj.client.camera;
  %camX = getRandom(-10,10);
  %camY = getRandom(-10,10);
  %camZ = getRandom(-10,10);
  %cam.setOrbitMode(%obj,%x @ " " @ %y @ " " @ %z,0,0,0,0);
It should work. But nothing happens.
Another possibility would be to rotate the playermodel. Then we have left and right. But what about up and down?

Just had another crazy idea.
Now, a weapons recoil is simulated very simple by just incereasing the spread while shooting. Shoot a single round, it's accurate, shoot more, and it's less accurate.
But what if the spread would stay the same, but the players aiming point would change slightly? Means, the players aiming point moves a bit up or something when shooting. If done right it could be very interesting I think. One weapon fires very smooth and is easy to aim/control, and the next weapon is very hard to control, maybe because of recoil/etc.

I don't know if it's possible, but I'll try around with that now...

What do you think?

It would be awkward without a moving crosshair. However... maybe expand the DynaCross to work with this. But if you keep adding stuff, this'll take forever. Maybe in v2.

It would be awkward without a moving crosshair. However... maybe expand the DynaCross to work with this. But if you keep adding stuff, this'll take forever. Maybe in v2.
That's just a simple experiment. And I'm taking a break from the "real" work (like finishing everything/etc.) at the moment.

Someone has the whole dropPlayerAtCamera and dropCameraAtPlayer code? It would be useful now. And randomizing the players transform results in very interesting movements... Nvm, that was my fault.

whole dropPlayerAtCamera and dropCameraAtPlayer code? It would be useful now.
Like, the base code?
Nope. :S

Okay... the left/right movement works now. But how to do the up/down movement?
._.

I am dissapoint in the lack of pictures in the last... 20 pages or so.

gravity cat is your server up.....if so whats the name

gravity cat is your server up.....if so whats the name
No.

do you have any other add ons besides this one and gravity cats firearms v3

do you have any other add ons besides this one and gravity cats firearms v3

Before I started with this pack I made an explosives pack (will contain grenades and that stuff listed here), which will be released at the same time with this, I tried to make an experience system (I failed), modified the blood & gore mode and made my own blood (private), some prints (private), Nailer Cannon (private), my first vehicle, a fictional muscle car called Sabre (private), a XM8 with experimental effects, the actual muzzle flame in this pack is the result :3 (private), dim atmospheric lights (private), a ghillie suit, kinda like my NVG's (private), a realistic playertype (probably will be released with this whole stuff), radio commands (undone and private), ping limit script which should kick players with too high ping (never tested it), some slate edits (not even I use them), another map (again, I don't use it), and now I think I listed everything except the other stuff I released.

can you post a link to them

can you post a link to them
You don't know the word "private"?

can you post a link to them

If i had a pound for everytime someone asked that...