Recent thoughts
The damage system uses RTB prefs. First I wanted to have float values (e.g. 1.85) but that's impossible with the prefs. So I changed it to percents. I tried to improve it a bit but mixed it only up, breaking it. The damage system always broke the "OnProjectileHit" event, and after trying to improve it, bullets didn't do any damage. Now I'll just change it to a list, containing three options. I just don't want to spend any more time on that. "Off", "Double Damage" and "Instant-kill". I guess I don't have to explain them. Also the bugs should be fixed now.
I will try to use my ammo system with my grenades. Atm they use a different and buggy system. Speaking of the ammo system, the refilling ammo script should be done soon. I'll try to fix one last bug with the ammo system and the rocketlaunchers.
Also thought about some kind of... tactical gear, or whatever you want to call it. It would give less protection (or none, balancing) than the light vest, but you could hold two additional magazines for all weapons. Only one when it's a big magazine (M249 or Jackhammer), +5 for the Truvelo, +8 for the R700 and shotguns, +12 for the Striker. Same goes for the grenades and mines.