Poll

If there was add-ons, would you download?

Yes
No
Maybe

Author Topic: Gravity Cat's Add-On Dump - Particle_ItemSparkles released!  (Read 2269577 times)

you should rotate the foregrip about 22.5 degrees on the y axis, see how that turns out

Sr3-Veresk?
Kinda bugs me how a lot of SMG's frame is like that of the Uzi's.
« Last Edit: December 11, 2010, 07:30:24 AM by The Corporation »

you should rotate the foregrip about 22.5 degrees on the y axis, see how that turns out
When I'm on my computer again, yes.

The weapons without reload animations will get brick-plant animations later. That way I can release it without all animations being done (Still of course only when I want to release it).

Also I'll change the OP a bit. Some stuff that is marked as finished is still not completely done/etc.

Boredom and the sudden urge to model something.

Pretty lovey, and for your Raycasting thing idea, I have another.
You could maybe delay the hit when you shoot, and you could have the delay longer over larger distances.

Pretty lovey, and for your Raycasting thing idea, I have another.
You could maybe delay the hit when you shoot, and you could have the delay longer over larger distances.
SUPPORT.
And to add-on to that, why not make it drop over a certain distance?

Pretty lovey, and for your Raycasting thing idea, I have another.
You could maybe delay the hit when you shoot, and you could have the delay longer over larger distances.
The problem with just delaying the impact of the raycast is: What if something gets in the way? Or when the thing you are shooting at moves?

SUPPORT.
And to add-on to that, why not make it drop over a certain distance?
Wouldn't be hard to make bullet drop/etc. for instant-raycasts-bullets. Get the distance, multiply the gravity/wind/whatever factor with the distance and voila. Or use x^2 for a more realistic drop/wind effect.

[Edit]
Wow. Just wow. How dumb can someone be? Usually I never take a look in the RTB forum, I use RTB only to upload my stuff. Then I look at the forum for the first time, and what do I see? Extrude is remaking my whole pack and adds some other weapons to it. What comes next, when this is released, he steals my scripts?
« Last Edit: December 11, 2010, 11:34:17 AM by Gravity Cat »

I want to download plz.  :panda:


I think the "tactical vest" looks sort of strange. Imo you should make it so there are two to four mag pouches on the bottom half of the vest and maybe make a Molle texture for the empty areas or maybe an admin panel.

Sort of like this.

Just throwing out ideas.

I think the "tactical vest" looks sort of strange. Imo you should make it so there are two to four mag pouches on the bottom half of the vest and maybe make a Molle texture for the empty areas or maybe an admin panel.

Sort of like this.

Just throwing out ideas.
There are already like 5 small bags or something. It just looks strange :P

When I'm on my computer again, yes.

The weapons without reload animations will get brick-plant animations later. That way I can release it without all animations being done (Still of course only when I want to release it).

Also I'll change the OP a bit. Some stuff that is marked as finished is still not completely done/etc.


But you will still update so everything gets nicer animations than brick place, right?

But you will still update so everything gets nicer animations than brick place, right?
Of course.

[Edit]
Updated OP and added new poll.

Old poll:

What would you choose?
A simple rifle (e.g. the R700): 139 (68.1%)
An uber-cannon (e.g. the RYNO V): 65 (31.9%)

Total Voters: 204
« Last Edit: December 11, 2010, 02:43:48 PM by Gravity Cat »

I think the "tactical vest" looks sort of strange. Imo you should make it so there are two to four mag pouches on the bottom half of the vest and maybe make a Molle texture for the empty areas or maybe an admin panel.

Sort of like this.

Just throwing out ideas.

I think I'll make models of those.

*saves pictures*

What kind of tactical deathmatches?
Like, objective games?

I think it is Tier vs. This, but I may be wrong.