Poll

If there was add-ons, would you download?

Yes
No
Maybe

Author Topic: Gravity Cat's Add-On Dump - Particle_ItemSparkles released!  (Read 2266849 times)

Added the ammo box to the OP.

I am thoroughly pleased by your ammo box.
Keep up the good work.
« Last Edit: December 15, 2010, 07:39:07 PM by luluthe42nd »

Added the ammo box to the OP.


Does it give you all ammo at once, or only all ammo for the weapon you are holding?

GCat, you make the best add-ons ever :D

May I suggest a smaller model for the ammo box? Here's the ammo box from Battlefield: Bad Company 2




This is, if it is an item.

Epic work :)

-snip-

There's nothing wrong with the current model. And while being compared to BC2 is probably better than being compared to COD, you don't want to be compared too much to any specific game.

Does it give you all ammo at once, or only all ammo for the weapon you are holding?
Everything at once. When you walk over a spawned one and when someone gives you ammo with it.

It just doesn't work yet :P

It works now.
« Last Edit: December 16, 2010, 03:37:17 AM by Gravity Cat »

hmm gcat like you should make belts so you can hold extra grenades/knives oh and make those knives throwable :D

hmm gcat like you should make belts so you can hold extra grenades/knives oh and make those knives throwable :D
There is already a tactical vest. No need for belts :P And thanks for reminding me of the throwing knife.

There is already a tactical vest. No need for belts :P And thanks for reminding me of the throwing knife.

your welcome i was thinking of operation 7 when i posted the reply

I've been thinking about the rockets, and how you limited the ammo to avoid it being used as an ultimate weapon. Since you generally want to directly hit a vehicle with your rocket, lockon or not, what if you gave rockets their ammo back, but drastically cut down on their splash damage and splash radius? That way they wont be used like Ghustav is in BC2, and you don't need to find a new spawn to resupply yourself on the field.

As it is now, with your new ammo box, you can't refill rockets because they are single use and they disappear after one shot. And if you put spawns out in the field for them like in your server, then anyone could use them, making the engineer class entirely pointless, as it shares primary weapons with the medic. So in the end, if you didn't change it, the engineers would be limited to one shot per life to deal with vehicles, and then they're done until they die.

What happened to the Gravity affected bullets in the prefs? It's crossed out.

This is the best thing ive ever seen will you ever release?

I've been thinking about the rockets, and how you limited the ammo to avoid it being used as an ultimate weapon. Since you generally want to directly hit a vehicle with your rocket, lockon or not, what if you gave rockets their ammo back, but drastically cut down on their splash damage and splash radius? That way they wont be used like Ghustav is in BC2, and you don't need to find a new spawn to resupply yourself on the field.

As it is now, with your new ammo box, you can't refill rockets because they are single use and they disappear after one shot. And if you put spawns out in the field for them like in your server, then anyone could use them, making the engineer class entirely pointless, as it shares primary weapons with the medic. So in the end, if you didn't change it, the engineers would be limited to one shot per life to deal with vehicles, and then they're done until they die.
Funny. Today I thought about remaking my RPG-7 or adding a different multi-use launcher. It would have less direct damage (100 maybe) and only very little radius damage. In comparison, the AT4 and Stinger have very high direct and radius damage.
To the "refilling" of the AT4/Stinger, I don't really know. If people are smart enough they will form some kind of artillery groups of 2 people. One guy uses the AT4/Stinger, the other guy "reloads". When I set the rocket limit very low, to 2 for each or something it might be okay.

What happened to the Gravity affected bullets in the prefs? It's crossed out.
I don't know if people would even turn it off. Or on. Time for a new poll.

This is the best thing ive ever seen will you ever release?
When it's done.

Re make the RPG-7 and have it have more ammo/can resupply, that would be a great addition to the pack.

So...

I think you should make two versions of the pack - Gravity On and Gravity Off. Or something like that...
You know, there are many likes and dislikes. Personalizing is good.

Why you're not going to make a scoped hunting bow?