Poll

If there was add-ons, would you download?

Yes
No
Maybe

Author Topic: Gravity Cat's Add-On Dump - Particle_ItemSparkles released!  (Read 2422600 times)

Perk Idea

The big bang

Get 3 or 4 extra airstrike missiles.

That'd be MAGICAL~

And not so much scavenger, as you'd be changing the type of ammo you're getting, so...
Flexible? (You shove the rifle ammo in a pistol clip. :D)
Sounds okay :P

Well, I'm not sure. I think they have the "rifle-ammo-for-pistol" technique in the call of duty games. However, making it the other way, it would seem more difficult and a nice challenge.


Also, did someone say a perk where your scope can be increased by two times?
Hmm, I'll think about it.
And no, only by 1.5 times. And only ironsights :P

Perk Idea

The big bang

Get 3 or 4 extra airstrike missiles.
No extra airstrike missiles for you!

Perk Idea

Hidden Death

Adds a bigger explosion radius to your mines.

Hidden Death Pro

...not sure yet.


Chef

Adds a longer cooking time to your grenades.

Chef Pro

...not sure yet.

Perk Idea

Hidden Death

Adds a bigger explosion radius to your mines.

Hidden Death Pro

...not sure yet.


Chef

Adds a longer cooking time to your grenades.

Chef Pro

...not sure yet.
Hmm, I like how you guys throw so much perk ideas at me :P
And you just reminded me that I totally forgot the grenade cooking o_o

Is it just me, or do explosions (with the exception of the hand grenade and AP mine) do absolutely nothing? If that's not the case, the Stinger, AT4, RPG-7, and M79 don't do stuff damage. If it is some faulty coding, I don't mind.
But I want to shoot my missiles :(

Hmm, I like how you guys throw so much perk ideas at me :P
And you just reminded me that I totally forgot the grenade cooking o_o

It's fun to think up ideas ;]

Also,

Something for the defib?

Saint

Adds less time to recharge your defib (Does it even take time to charge back for another strike?)

Saint Pro

Gives players extra health when they are revived...? Not sure about the pro.

Is it just me, or do explosions (with the exception of the hand grenade and AP mine) do absolutely nothing? If that's not the case, the Stinger, AT4, RPG-7, and M79 don't do stuff damage. If it is some faulty coding, I don't mind.
But I want to shoot my missiles :(
Well... it is the case. More or less. And even when I put in 5000 direct and radius damage, which is theoretically enough to destroy 20 tanks(!), one tank still needs 20 direct rocket hits until it is destroyed (100,000 damage points!).
I really don't know what's wrong there.

It's fun to think up ideas ;]

Also,

Something for the defib?

Saint

Adds less time to recharge your defib (Does it even take time to charge back for another strike?)

Saint Pro

Gives players extra health when they are revived...? Not sure about the pro.
There is a delay. I wanted to add some randomness. The longer someone is dead, the lower the chance that the next try will revive him/her. And yes, I will change it so it gives 25 health points when revived. Soo...

Saint - Doubles the chance for a sucessful revival.
Saint Pro - Gives the revived player full health.

?

These perks are really cool but I cant think of any D:

New perk ideas :

Quickhand - raises reloading speed by 10%
ProQuickhand - allows to instantly reload a weapon once

SpareRound - adds 1 additional round
ProSpareRound - adds 5 additional rounds

Obviously, not for all weapons [especially ProSpareRound for Stinger!]

What do you think...?
And can you tell me what do you think about my previous suggestions [check previous page]

dispite my topic I have a idea for perks
HUD (heads up display) - it's a helmet you wear (with vest or something) that you can see way points other people have made

Flashlight/torch (Disables players light) it's a torch thats on your vest to see stuff in the dark. A bit like the Half life flash light

Whoops, left your last post out, sorry.

Before you'll say "No suggestions!!!!!!!1111oneoneone", note as we're just trying to make the pack better, and suggestions aren't bold orders you must obey or be banned.  :cookieMonster:

So...

I prefer you to stop adding weapons just for now, or the pack will never be released. Finish them, and eventually add new weapons in later updates.

I know that it's WEAPON pack, but how about adding some vehicles [or rather making them as seperate pack, but intended to work with this pack], because there are not so many vehicles that can be destroyed with single AT-4 shot [not that many military vehicles, to be certain].

This is just a suggestion...I'm just trying to help...
Last weapon I added: RPG-7. Was done in 2 days or something. Just assume I did nothing in these 2 days and something new popped out of the ground. And no, no vehicles.

New perk ideas :

Quickhand - raises reloading speed by 10%
ProQuickhand - allows to instantly reload a weapon once

SpareRound - adds 1 additional round
ProSpareRound - adds 5 additional rounds

Obviously, not for all weapons [especially ProSpareRound for Stinger!]

What do you think...?
And can you tell me what do you think about my previous suggestions [check previous page]
Nothing that changes reload or firing speed, sorry. The spare round thing sounds okay, but I would rather say something like extended mag (pro), giving more than just 1/5 rounds, or depending on the size of the magazine. Something like 10% and 20%.

dispite my topic I have a idea for perks
HUD (heads up display) - it's a helmet you wear (with vest or something) that you can see way points other people have made

Flashlight/torch (Disables players light) it's a torch thats on your vest to see stuff in the dark. A bit like the Half life flash light
No. I refuse to read your post. You dislike me, you dislike this pack, you invent stuff about me that is not true. No. Just no.

The last stand idea from call of duty might be quite good?

When you die with the revive thingy, you can pull out a pistol?

The last stand idea from call of duty might be quite good?

When you die with the revive thingy, you can pull out a pistol?
Hmmm, but then only for a very limited time. And the problem, what if you have no pistol? ;P

Hmmm, but then only for a very limited time. And the problem, what if you have no pistol? ;P

Just thought that...pull out a combat knife?