Author Topic: What does crash(); do  (Read 3586 times)

Hai , i know what crash(); crashes Blockland , but what exactly does it do?
Raise ping or.. Delete the CMD files or something..?

Thanks

Olaf.


He wants to know how the client crashes.

crash(); will crash you.

However, crash(1); will change your Blockhead to the original minifig.

crash(); will crash you.

However, crash(1); will change your Blockhead to the original minifig.

minifig?


I don't know if that is true, But it would just be the blockhead minifig (Yellow hat, White Shirt)

I don't know if that is true, But it would just be the blockhead minifig (Yellow hat, White Shirt)

^ Yus ^

Do et.

Do you need to type this in the console? (I don't use console much)

Do you need to type this in the console? (I don't use console much)

Yea

So Even space doesnt know :o
I guess it deletes some temp ''Important'' and ''Mysterious'' files?

^ Yus ^

Do et.
You are lying, it doesnt do anything -_-
« Last Edit: July 03, 2010, 01:52:08 AM by takato14 »

As in the old RTB minifig?

RTB did not have Minifigs. It had droids, skeletons, and stuff. But they did not make their own minifig.

Okay, instead of pretending oblivious, I'll just come out and say it: I hate people who look at the old things and think it's the game. RTB was just a mod of Blockland, like it is now. It did not make any special minifigs for the game. Back then it was just above the status of any noteworthy regular add-on now.

In conclusion, any pictures of Blockland v0002 should be interpreted as Blockland unless stated otherwise. RTB is not the end-all-be-all of this game. It's only become a Badspot-supported Add-On, but it is not anything central to the game.

I ranted. :panda:

Type deletedatablocks(); in console :3 do it and you'll be cool..

My guess is that crash() imports some C libraries with syntax errors in them and stuff, and thus crashes when failing to import them.