Poll

Which video do you like more?

Burple's
Smokesta's

Author Topic: Rykuta's L4D2 Weapons BETA  (Read 11922 times)

I Love this :D Yndaaa good job!(Once aigain)also rykuta should get good job because he scripted them actually


that explains it he let yndaa do all the work and take credit himself has not changed I see
Why the hell do you act like I'm a a fat richard?
I wrote the code, he made the models, not much else to it than that.

It's worth the wait. They are very well made. I'm just afraid some bug will occur from the weapons. :/ but I dought it.
Only bug so far is that the Military sniper refuzed to reload. However this has only happens once, and I have been unable to replicate the event, so I'm asuming it was a completely random occurance. Even so, I'm checking the codes through again a few times, just to make sure I didn't forget it up.

The magnum sound is the pistol sound. :(
Fixed that, There are only slight differences between the two, so I just went and found a different pistol sound from L4D2.

Fixed that, There are only slight differences between the two, so I just went and found a different pistol sound from L4D2.

Why the hell do you act like I'm a a fat richard?
I wrote the code, he made the models, not much else to it than that.

Only bug so far is that the Military sniper refuzed to reload. However this has only happens once, and I have been unable to replicate the event, so I'm asuming it was a completely random occurance. Even so, I'm checking the codes through again a few times, just to make sure I didn't forget it up.

Thanks for clearing that up. I knew there was some bug with the Military Sniper.



They have hands. Just delete the AK-47 model, Stratosfortress' one.
FFFFUUUU-
I hadent noticed that! :D
Thanks Khain!


Rofl
Yah the reload animations were just a bunch of firing animations layed randomly Dx