Author Topic: Advanced Collision Meshes  (Read 466 times)

Okay, so I'm not to sure how to do this. I have a model that needs more then a simple geometric mesh. I know how to add bounding box and cylinder meshes, but how do I make a complex one. Yes, I know about polycount rules and stuff, but how do I make it? I have MS3D, thats where I make my models, if you need to know. Thanks :D

Name the group col-1 and set the LOD to -1

Well, first of all this would be more general modification help. Second, I know that concave collision meshes either crash the game or plain out don't work. If you look at most vehicle add-ons (weapons don't tend to have collision) the collision box is a square surrounding a major part of the model or all of it. I suggest using this same method.