Author Topic: Zombie Survival [Wip]  (Read 1821 times)

If you aren't screaming, you aren't having fun

Not much to say, but I am making a zombie survival server. Using Afgan DM for structure, because I can't build that big for my life, and it is just me working on it. Can't really make pics because, one it is dark, and two is is a default save just edited to suit my needs, but here are two pics of it right now.

To-Do List
  • Finish Eventing Bot Guards
  • Add More Zombies

Safe area were you spawn


The whole city


I will host it for one week next month, then all month in June.
Looks best with Squideeys Texture Fix in a dark room at 3:00 in the morning.
« Last Edit: April 24, 2010, 04:42:12 PM by GenaralSkar »

I cant see anything...

All I see is Afganistan with Zombies and a Few extra bricks.

Basically. Going to use ZAPT to make it more interesting. I think this is different than other zombie games because it's actually dark. The lights are either quite dim, or barely anything, so it make it more fun because you don't know what is going to jump out at you.

Basically. Going to use ZAPT to make it more interesting. I think this is different than other zombie games because it's actually dark. The lights are either quite dim, or barely anything, so it make it more fun because you don't know what is going to jump out at you.

Just a thought, I think you should add some triggers or switches that players can step on without noticing..such as let me run a sample scenario.


Player 1 and player 2 walk into an empty ally.

Player 1 doesn't know but he just touched an invisible switch that just deleted a wall of a building.

The wall blocking a zombie is deleted behind the players.

The players stop to see if any zombies are around, without looking in back of them, because they just came from that way.

Player 2 dies.

Player 1 notices and quickly assesses the situation and starts firing at the zombie.

Zombie dies.

When zombie dies more walls open up, releasing more zombies.

Player 1 dies.

Just a thought, I think you should add some triggers or switches that players can step on without noticing..such as let me run a sample scenario.


Player 1 and player 2 walk into an empty ally.

Player 1 doesn't know but he just touched an invisible switch that just deleted a wall of a building.

The wall blocking a zombie is deleted behind the players.

The players stop to see if any zombies are around, without looking in back of them, because they just came from that way.

Player 2 dies.

Player 1 notices and quickly assesses the situation and starts firing at the zombie.

Zombie dies.

When zombie dies more walls open up, releasing more zombies.

Player 1 dies.


That would work but ZAPT zombies can break bricks.

That would work but ZAPT zombies can break bricks.

There is an option for that I am certain.

There is an option for that I am certain.

Nope but im guessing when ZAPT v2 comes out there will.



Alright I got an idea to actually fix my version of it, instead of a wall blocking it, the zombie has never spawn and when the player touches it, it spawns the zombie, much better and no distortion of walls =D.