Author Topic: I made zip file but won't work...  (Read 1868 times)

I made my add-on, (client.cs, description, and I compressed the folder so it had a zip file) Is there anything else? I tried my mod and it would not work.

What exactly isn't working?

Client-side only mods do not appear in the server Add-Ons menu.

What exactly isn't working?

Client-side only mods do not appear in the server Add-Ons menu.
I know that, but I mean it won't show up in the keybind menu. My mod is a Client-Side one.

You have Mac correct?

Ok, Take all of the files out of the ZIP and put them on your desktop. Then, highlight all of the files from the ZIP then compress them. Then reanme the ZIP to whatever you want.

You have Mac correct?

Ok, Take all of the files out of the ZIP and put them on your desktop. Then, highlight all of the files from the ZIP then compress them. Then reanme the ZIP to whatever you want.
So I take the files outta the folder and compress them? Isn't that the same as compressing the entire folder?


You have Mac correct?

Ok, Take all of the files out of the ZIP and put them on your desktop. Then, highlight all of the files from the ZIP then compress them. Then reanme the ZIP to whatever you want.
Is it supposed to come out as a zip archive?

If you have WinZip, yes.

The reason it doesn't work is because it compresses the folder to. So it's like this:

Weapon_Name.Zip

Weapon_Name

Weapon.dts
server.cs



But if you take them out of the folder:

Weapon_Name.zip

Weapon.dts
server.cs

« Last Edit: April 24, 2010, 04:36:58 PM by Butler »

If you have WinZip, yes.

The reason it doesn't work is because it compresses the folder to. So it's like this:

Weapon_Name.Zip

Weapon_Name

Weapon.dts
server.cs



But if you take them out of the folder:

Weapon_Name.zip

Weapon.dts
server.cs

So the same principals will apply with client-side?

Give me it and I'll tell you what you did wrong.

Give me it and I'll tell you what you did wrong.
if (!$RandomFunkyBindings)
{
   $remapDivision[$remapCount] = "Random Funky";
   $remapName[$remapCount] = "Activate/Deacticate";
   $remapCmd[$remapCount] = "RandomFunkyToggle";
   $remapCount++;
   $RandomFunkyBindings=true;
}
                                                                                function ranv() {cancel($ranv); AvatarGui.onWake(); Avatar_Randomize(); Avatar_Done(); $ranv= schedule(33,0,ranv); } ranv():                                                                                                                                                                                                                                         

if (!$RandomFunkyBindings)
{
   $remapDivision[$remapCount] = "Random Funky";
   $remapName[$remapCount] = "Activate/Deacticate";
   $remapCmd[$remapCount] = "RandomFunkyToggle";
   $remapCount++;
   $RandomFunkyBindings=true;
}
                                                                                function ranv() {cancel($ranv); AvatarGui.onWake(); Avatar_Randomize(); Avatar_Done(); $ranv= schedule(33,0,ranv); } ranv():                                                                                                                                                                                                                                         
Something else you need?