Author Topic: blockland 360  (Read 10264 times)

wow, great list!(sarcasim)  Too bad this is never going to happen.
It MIGHT (very little chance). If badspot does release for the 360 i will pay full 360 game price of 60$.
I'm just saying that he gets more money (lol).

No, there is no chance. Drop the subject.

Dont rule it out just yet, I made a topic  (well 2 topics) about this, and Badspot said that he might consider it, but first he wants to get retail out. He also said that all of the slots may have been promised to other companies. But, if this does come out for the 360, I would easily pay 60$ points for it (as long as I can make my own maps and upload them for others to play lol).
Look before speak.

hmmm, I want to see Badspot say that he is going to make it, before I listen to a deranged moron go on and on about something that will never be.

Did you even read it? It said MIGHT; MIGHT MEANS LITTLE OR NO CHANCE.

Did you even read it? It said MIGHT; MIGHT MEANS LITTLE OR NO CHANCE.

Not exactly.

Might, past tense of May.
1a. Used to indicate a condition or state contrary to fact: She might help if she knew the truth.
2a. Used to indicate a possibility or probability that is weaker than may: We might discover a pot of gold at the end of the rainbow.
2. Used to express possibility or probability or permission in the past: She told him yesterday he might not go on the trip.
3. Used to express a higher degree of deference or politeness than may, ought, or should: Might I express my opinion?

Lol, owned by the new guy.

wow, great list!(sarcasim)  Too bad this is never going to happen.
Well done on your grammar award by the way.

Microsoft has stuff coming so people can do homebrew stuff on the 360, so it would probably be not too hard for Badspot to use that rather than going through the main XBLA service.

I'm not sure if the 360 is cabebal of working with game's engine or even know's how to handel it. It might crash and burn if its not made to be messed with, but on the other hand, if microsoft made it, they might in some future to some degree change the 360 to be able to run other windows based programs and such. Don't raise any expectations, such changes and modifications may take long time, pending on how the 360 engine and programming is done, even if done, it will be limited towards windows based programs and would need some heavy tinkering for it to work well on any other program.

Thinking about it ti would be wondefull to be able to make other programs work on the 360, the only disadvantage on the 360 would be its lack of momory, (windows requiers atleast 30gb) so it would also have to be pysicaly modfied for it to work. Having to enhance the entire machine for it to be able to launch windows based systems and hardware would cost millions upon millions of dollers of research, becuse of the diffrence betwean a consol and a pc.

Think about it, would it really be work the trouble? Why not just buy a laptop?

I'm not saying its nessarly a bad idea, but the whole trouble of getting it to work would in the end, result in some not-so-well-done-peice-of-junk. By the way, Why on earth would you even want bl for the 360? Its a 100% pc game!
« Last Edit: December 02, 2006, 06:53:44 PM by The Unknown »

Torque is designed to intermingle with the 360, it stated that in the (last?) release/demo.

Torque is designed to intermingle with the 360, it stated that in the (last?) release/demo.


hmmm, it could be done then, but I'm still not sure if the makers of the torque engine would allow it, mind you. Its a bit troublesome about legal rights, you know. If torque allows for you to use there engine in the 360, it would still have to be pysicaly changed in order for it to run hige memory requierd and not to mention the lovely idea of having to change the controls, editing the files, making windows allow it.

And of course, the biggest peoplem of them all, $ Would there be substancial amouts of money involvd for evey party to gain an advantage in this creation?

You CAN use it on 360, you just can't market it without microsoft's permission.

and them having 60% of you're wallet ;)

Torque is designed to intermingle with the 360, it stated that in the (last?) release/demo.


hmmm, it could be done then, but I'm still not sure if the makers of the torque engine would allow it, mind you. Its a bit troublesome about legal rights, you know. If torque allows for you to use there engine in the 360, it would still have to be pysicaly changed in order for it to run hige memory requierd and not to mention the lovely idea of having to change the controls, editing the files, making windows allow it.

And of course, the biggest peoplem of them all, $ Would there be substancial amouts of money involvd for evey party to gain an advantage in this creation?

First of all, the makers of Torque (GarageGames) have hired Badspot, and they are the ones publishing the game, so he already has their permission pretty much.

Also, the 360 has 512 MB of RAM I believe, and if not it's 256 MB. That's more than enough to run BL, especially considering the resolution never gets very big and it's the only thing running (not a lot of background processes and huge operating system like a PC). All it costs Badspot to make BL on the Xbox is $99 dollars. Microsoft sells those licenses to anyone that wants it, so its easy for them to make money.

If they wanted to release it on the main XBLA service that official downloadable games already are, then they'd need a whole new set of agreements, but it's probably not going to happen because Microsoft has already handed out most of the spaces for that service for a while.

The advantage to playing on the 360 would be that it could reach a whole new audience (non-PC gamers), you can use voice chat instead of having to type, and the graphics will always be at their best quality without having to worry about hardware incompatibilities like we have right now because of the way the PC gaming market works (different motherboard, CPU, GFX card specs and manufacturers.

Like someone else said, GarageGames made it so that TGE could easily plug into the XNA framework (for use on Xbox 360) with very minimal effort. Really, the biggest consideration is whether the game would actually be fun on the 360 rather than the PC.

Mocheeze, your post is basically the only logic in this thread. It would be fun on the 360; That is, if the controls work well and it links to the xboxlive servers.