Author Topic: How do you package a playertype  (Read 425 times)

I am looking at playertype I already have and think I can get it to work, but what code do you need to use to make a player have extra slots, with and without jets?

for jets in the script its can jet = "1" right well somthing like that well u want to make the 1 a 0 u could of looked at no jet player thats what i did

for jets in the script its can jet = "1" right well somthing like that well u want to make the 1 a 0 u could of looked at no jet player thats what i did
I'm working on a Dalek script, and i believe that it's canjet = *whatever number*; but I have no idea for slots.

For slots it
Code: [Select]
maxWeapons = "5"
I just need to know what the script would look like.

Also, are you using a exec not just a server.cs?

for jets in the script its can jet = "1" right well somthing like that well u want to make the 1 a 0 u could of looked at no jet player thats what i did
phflack Dictionary Error: Could not find word "u".

Also, are you using a exec not just a server.cs?
If you mean something like this
Code: [Select]
exec("./Player_Quake.cs");Then ya.