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Community Project?

Yes
14 (53.8%)
No
4 (15.4%)
Maybe
4 (15.4%)
So
4 (15.4%)

Total Members Voted: 26

Author Topic: Resident Evil 3(More stuff added)  (Read 3377 times)

Yes I started another project that will never be finished!
Well after looking at some of my other Resident Evil disasters I decided to make another one, this time it is the from the 3rd game.
Instead of just following the storyline it will be a free roam around Raccoon City.
Pictures of the Warehouse you start in

Inside the little office, lacking detail grey bar is the key to get out it flashes.

Outside the warehouse

Small room with valuable items

Features:
Im adding the door cinematic which is always exciting :3
Ammo
Puzzles
Save:
Here is a save of the warehouse and other stuff Im working on, so you can see my snazzy door animations
Requirements
Zombie mod
Variables
SetPlayerTransform
Ephis sawn off shotgun
Best with Deathmatch Color Set
Jvs Windows and doors
Other things I can think
http://www.mediafire.com/?xt3tmkedgmz
Server Status
Down
« Last Edit: May 01, 2010, 07:10:10 PM by Dr.mario »

The first screen shot looks pretty neat. I'm intrigued.

The first screen shot looks pretty neat. I'm intrigued.
using small text doesn't make you cool.

Old news is old.

Pretty cool. Wish it can be hosted soon.

Wtf... That dead man looks like me... Im scared

I will be hosting a server at 5pm Eastern Time

using small text doesn't make you cool.

He can use it if he wants. I doubt he does it just to attempt to be "cool".

Yeah, I know, contradiction.

Anyway, some parts are neat, others are blah. I still like it though, nice job.

Well, to start, you need to build your walls like a brick wall would be, not exactly over each other. This concept is kinda hard to explain over a message, so I'll give my best to try to explain. Let's say that we're using 2x4 bricks. Once you put layer #1 of bricks on, you then skip 2 spots so a layer #2 brick would be covering 2 even spots of connecting layer #1 bricks. Trust me, this is not nearly as complicated as it sounds. Just look at your nearest brick wall. Other than that, you build seems pretty mediocre.

-Tim Reed-
~In the snow I lie~
~I close my eyes and wish for pie~

I refer to that as Lego style... though usually in game it doesn't help with anything and just makes the brick count skyrocket.

I would not recommend that.

-snip-
Alright, but right now I might be like 1.5 percent done and im expecting a high brick count I could really care less if the wall isn't good enough for you when you won't even enter the undetailed walls they are just boundaries. I mean cmon this the Resident Evil 3 campaign 90 percent of the buildings you can't even enter

This is neat.

Are you going to play this on Destruct? If so, get the flashlight mod.





Yes, there's two out there, just take one.

Oh come on peej can't take a joke?
« Last Edit: May 06, 2010, 08:53:39 PM by NomAplemNom »

Hmm... Reminds me of Resident evil 3...
What up with the subject line?

What up with the subject line?
Don't mind him, he's just similar to 70% of posters on forums.

By the way, the idiot edited it. The old title was "forget SALT!"
« Last Edit: May 06, 2010, 04:59:36 PM by Peejster »

What events do I need for the door to work?The only event it has is

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OnBlownUp>self>SetColor>
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