I've been pondering about many of the game mechanics that are implemented so far. I need some opinions.
These are to add more realism:
Right now there is no limit to how much a player can carry/have in his inventory, should I make a item or a weight limit.
Should containers only allow ten items period, or ten different items.
Maximum slots. and Weight.
Weight carriable would increase with levels in strength/stamina, and similar.
There could be things like containers, wouldnt save weight, but would keep the inventory less crowded. And the containers might be nameable (E.G. Container X [medicines etc.])