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Author Topic: Fallout Roleplay  (Read 63460 times)

That means we need some moar guns :D
Guns aren't really things I need to showcase.

Will this be released to the public?

Will this be released to the public?
Perhaps, I don't want to create another "CityRP" though.

I've been pondering about many of the game mechanics that are implemented so far. I need some opinions.

These are to add more realism:

Right now there is no limit to how much a player can carry/have in his inventory, should I make a item or a weight limit.

Should containers only allow ten items period, or ten different items.

Maximum slots. and Weight.
Weight carriable would increase with levels in strength/stamina, and similar.
There could be things like containers, wouldnt save weight, but would keep the inventory less crowded. And the containers might be nameable (E.G. Container X [medicines etc.])

Canto xe is now no longer a V.I.P and is banned for exactly one week after Fallout Roleplay is public, due to wasting my time and removing his donation thinking he could still keep his V.I.P.

No more 10 dollars?

Anywho, what about that Pip-boy model deso?

Any word on that?

Hey, should I start work on the HUD?  I'm not sure if its been done yet...

No more 10 dollars?

Anywho, what about that Pip-boy model deso?

Any word on that?
Not sure where Heed is, and Kheyre is working on the HUD.

I just finished up a massacre in Megaton. Only 2 kids left. :D

I think this mod should also focus on many of the good points of Fallout 3, even if you are changing the name.



I thought I'd put my 2000th post here...


2000th post.


I thought I'd put my 2000th post here...


2000th post.
How specials.

I can't believe that I'm already running out of ideas, suggestions please.