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Author Topic: Fallout Roleplay  (Read 63427 times)

Perhaps, I don't want to create another "CityRP" though.
Way to be full of yourself. CityRP was only extremely popular because it was a very open-ended mod that was quite non-linear. You could do anything (almost) that you wanted, where as this mod is way more linear.

Way to be full of yourself. CityRP was only extremely popular because it was a very open-ended mod that was quite non-linear. You could do anything (almost) that you wanted, where as this mod is way more linear.
You sir are stupid. Have you ever played Fallout 3? It basically molds to your personality, if you like killing it focuses on that, exploring it focuses less on killing.

That is hopefully what this mod will become, an interactive roleplay that keeps the players from ever loosing interest in the gameplay.

For the inventory, a limited number of slots per inventory plus a weight limit. Same for containers, and if you have a container in your inventory, take the total weight of all items in the container, multiply it by the container's weight factor, and then add the weight of the container itself to define its weight.

Say you have (for instance) a duffel bag, weighs 1kg on its own, with a factor of 0.6 and 8 slots. You're storing a few rifles in it, each one weighing about 2.4kg. Say there's two of them, plus eleven clips weighing in at 0.8kg each.
As well as this duffel bag you're carrying, in your own base inventory, another rifle of the same model (you have the spares for parts), two clips for it, and two grenades at 0.5kg apiece.

So that's four items in your inventory (the clips and grenades stack), weighing in at:
2.4kg
0.8 * 2 = 1.6kg
0.5 * 2 = 1kg
(2.4 * 2 = 4.8) + (0.8 * 11 = 8.8) * 0.6 = 8.16kg
So the total weight is 2.4 (rifle) + 1.6 (clips) + 1 (grenades) + 8.16 (bag of stuff) kilograms, 13.16 kilograms. The gear in the bag, if carried alone, weighs in at 13.6 which is more than the total.

Of course it's more convenient to carry everything you're not actively using in containers, which would be encouraged by limiting the number of inventory slots the player has to something like 8, then totalling their strength for encumbrance.
And like FO3, if you're overencumbered, change to a slower datablock instead of stopping you from picking things up. If you're over your slot count or your weight limit, you're overencumbered.

oh god big post and complicated idea
« Last Edit: May 17, 2010, 11:22:19 AM by M »


Interesting idea, as of right now containers are only bricks though.

Way to be full of yourself. CityRP was only extremely popular because it was a very open-ended mod that was quite non-linear. You could do anything (almost) that you wanted, where as this mod is way more linear.

Fallout 3 is completely open ended, anything that a character does affects his/her abilities later in the game.
« Last Edit: May 17, 2010, 06:44:27 PM by Desolation »

I wouldnt mind being part of the modeling team :-)

Dont expect any work done this week,groinded feom the comp...

I'll start working on the map pretty soon.

I wouldnt mind being part of the modeling team :-)

Dont expect any work done this week,groinded feom the comp...
lol


If heed hasnt made the blockboy model by this weekand ill take a wack at it, ill "app" to work on this project in the morning.Also might work up another weapon from the game for fun.

If heed hasnt made the blockboy model by this weekand ill take a wack at it, ill "app" to work on this project in the morning.Also might work up another weapon from the game for fun.

No need to app, I've done a search on your posts and you fit perfectly.

Welcome to the team.

No need to app, I've done a search on your posts and you fit perfectly.

Welcome to the team.
D-D-D-DOUBLE STANDARD

as of right now containers are only bricks though.
Make a general-use Inventory object and attach it to bricks/players/"items" as needed, rather than tying to individual objects.

You sir are stupid. Have you ever played Fallout 3? It basically molds to your personality, if you like killing it focuses on that, exploring it focuses less on killing.

That is hopefully what this mod will become, an interactive roleplay that keeps the players from ever loosing interest in the gameplay.
Even though the mod molds to your personality that doesn't mean it's not more linear than cityRP. Fallout 3 is a shooter, and CityRP was everything you could possibly imagine.

Even though the mod molds to your personality that doesn't mean it's not more linear than cityRP. Fallout 3 is a shooter, and CityRP was everything you could possibly imagine.

We're talking about fallout 3 not city rp....!

Even though the mod molds to your personality that doesn't mean it's not more linear than cityRP. Fallout 3 is a shooter, and CityRP was everything you could possibly imagine.
Although it was very rare that it was anything but a shooter, due to the playerbase in general. Just that it's not meant to be one doesn't mean it isn't.

Even though the mod molds to your personality that doesn't mean it's not more linear than cityRP. Fallout 3 is a shooter, and CityRP was everything you could possibly imagine.
Including a failure.
Edit: About the blockboy, I tried but I could not get it to fit. On MSN, you told me it should fit on the player like it does in fallout, but I could not figure out how to make it work like that. The only thing I could think of was a visor that works similar and mounts to your head, you put it on an a GUI comes up simulating the visor actually working.
« Last Edit: May 18, 2010, 04:32:10 PM by heedicalking »