function GameConnection::spawnPlayer(%this)
{
%jetlevel = %this.jetlevel;
if(%this.jetlevel == 0)
{
%this.player.schedule(100,changeDataBlock,PlayerZeroJet);
}
if(%this.jetlevel == 1)
{echo("Hi.");
%this.player.schedule(100,changeDataBlock,PlayerOneJet);
}
if(%this.jetlevel == 2)
{
%this.playerdatablock = playertwojet;
}
if(%this.jetlevel == 3)
{
%this.playerdatablock = playerthreejet;
}
if(%this.jetlevel == 4)
{
%this.playerdatablock = playerfourjet;
}
if(%this.jetlevel == 5)
{
%this.playerdatablock = playerfivejet;
}
parent::spawnPlayer(%this);
}
Why dosn't that work right?!