package lavadeath
{
function FxDTSBrick::onplayertouch(%brick,%player)
{
echo("t");
%client = %player.client;
if(%brick.type = "lava" && %client.lavasuit < 1)
{
%player.kill();
}
Parent::onplayertouch(%brick,%player);
}
};
deactivatepackage(lavakill);
activatepackage(lavakill);
This does not kill people, it does not work, any ideas why?