Poll

Should I change Copymod's name?

No! Keep it as Copymod! (Gamefandan's choice.)
25 (58.1%)
Yeah, change it to Copybots!
18 (41.9%)

Total Members Voted: 43

Author Topic: Copymod v3 - RELEASED  (Read 19504 times)

Add me and I'll blacklist you from ARES  :cookieMonster:

ID 11152

Hmm... Time to go script-diggin.
The only command that I found that wasn't in the tutorial was the list function...

May I beta-test please?

ID: 6159

Name: Shafin

Added everyone once except for comr4de...

















































Add me and I'll blacklist you from ARES  :cookieMonster:

ID 11152

I added him three times. :cookieMonster:

Double post because I want to.



I'm thinking about the way you make the bots... Would you rather continue using the names, or have the script assign a unit name to each individual bot? Like:

/cc create

Gamefandan_001 has been manufactured....



I think it would be a little cool. People could start to get all skeptical about the mod and figure out my master plan about replacing our entire community with exact replicas!

Either that or it will just make making bots much easier.

So, poll going up.

Can I Beta Test?
Id: 3256



Game add me ;c

Look at the bottom of the post that says I didn't add you.

I voted both, because some people would certainly like to give their bots an unique name.

Also, i found the link, though i am not added. ;)
And no, i am not asking to be a beta-tester, don't want to at this moment.
No offence.

Well, with the current system the majority of commands rely on the name of bots.
If you auto-assign names, they may be difficult to remember... Unless they're just "1", "2", "3", etc. Entering names when creating bots is a bit of an inconvenience, but it seems to be required for many other functions of the mod.

Can't kill them or be killed by them with weapons in minigames

This is one of the few intentional upsetting features we added, you see, there is this slight malfunction within the making of the copy that every once in awhile a copy will come out not only with the appearance of it's master, but also it's master's client. We are not exactly sure how this happens but sometimes copies will literally BECOME YOU, or rather, you trade places with the copy, meaning the game thinks that the copy is the real deal and the real deal is the copy. Because of this when your bot was killed, you would die instead. Therefore, we took out the ability to kill your copy by normal means.

After thinking about it I now encourage everyone to now look for glitches involving this problem. Try doing things like killing yourself in game, or maybe killing your copy without the /cc kill command. Good luck out there testers!









Well, with the current system the majority of commands rely on the name of bots.
If you auto-assign names, they may be difficult to remember... Unless they're just "1", "2", "3", etc. Entering names when creating bots is a bit of an inconvenience, but it seems to be required for many other functions of the mod.

Currently, you're right, it is, but that's only one little variable used in many different cases, it would be very easy to replace or recode.

Game i was kidding i won't blacklist you


or do you want me to

Game i was kidding i won't blacklist you


or do you want me to

ADSFAEFGASGD.

For goodness sakes, look:

I added him three times. :cookieMonster:

That was at the bottom and to the right of where I said I didn't add you. But seriously, I did add you three times. Now add me to that silly list. And when I say silly list, I mean don't Blacklist me, SILLYLIST me!  :cookieMonster:

-Big Explanation Snip-
1. Wouldn't it be awesome if you could control when the client switching occurred, allowing you to possess your copies?

2. So did you add back in the ability to kill copies with weapons, for the purpose of further investigation?

3. If you were to eliminate the custom name feature, how would that alter how the rest of the mod works?