Poll

Should I change Copymod's name?

No! Keep it as Copymod! (Gamefandan's choice.)
25 (58.1%)
Yeah, change it to Copybots!
18 (41.9%)

Total Members Voted: 43

Author Topic: Copymod v3 - RELEASED  (Read 19403 times)

Can I beta test?

BL_ID: 3658

RTBForumName: Butler


Oh, any word on the thing where ranged weapons only fire once? It's quite annoying when you sic your copy on someone and you have to tell it to fire every single shot...

Honestly, not as my opinion but as pure fact, if you compromise in that case it will literally make everybody happy. You could even make a little checkbox that says "MAKE SURE I NAME MY BOTS!" for those people that absolutely don't want auto-named bots.

Anybody mind telling me what the forget this is supposed to do?

Honestly, not as my opinion but as pure fact, if you compromise in that case it will literally make everybody happy. You could even make a little checkbox that says "MAKE SURE I NAME MY BOTS!" for those people that absolutely don't want auto-named bots.
Well, I don't want to go voting about whether or not the naming system should be changed before I know exactly what the ramifications would be.


Anybody mind telling me what the forget this is supposed to do?
This mod allows you to make clones of yourself  and direct them in a variety of ways. What it hopefully is leading up to is squad TDMs with each player commanding a "Squad" of around 5 bots, allowing for much more strategy due to the larger number of controlled combatants. In the meantime, it allows you to have a little buddy follow you and hump the ground.

Anybody mind telling me what the forget this is supposed to do?
Read page 2. ALL of it.

Well, I don't want to go voting about whether or not the naming system should be changed before I know exactly what the ramifications would be.
Well, it'd literally check if you typed anything in and if you didn't it'd set the same variable to it's auto-assigned name. You'd use the mod the same way, but you'd use the auto assigned name as it's name instead of the custom one.


Well, it'd literally check if you typed anything in and if you didn't it'd set the same variable to it's auto-assigned name. You'd use the mod the same way, but you'd use the auto assigned name as it's name instead of the custom one.
What do you propose these auto-assigned names be? Just numerical increments, or extensions of your name?

1. Wouldn't it be awesome if you could control when the client switching occurred, allowing you to possess your copies?

2. So did you add back in the ability to kill copies with weapons, for the purpose of further investigation?

3. If you were to eliminate the custom name feature, how would that alter how the rest of the mod works?


1. This can be done quite simply without exploiting a glitch. In fact exploiting the glitch rather than using a simple command would be harder.

2. No.

3. You vould* only need to type /cc create to create a copy. And the names would most likely go like this Copy 1, copy 2, copy 3, etc. This simple alteration would be made by making it so when you create a copy a variable that is set to zero when you join the server would go up by one. Such that:

       if(%command $= "create")
    {
        if(%bot)
                {
                        MessageClient(%client,0,"\c0You already have a bot named " @ %bot.name @ ".");
            return;
                }
                if(%client.botGroup.getCount() >= $CopyMod::MaxPerPlayer)
        {
            MessageClient(%client,0,"\c0Error could not create copy maximun per player reached.");
            return;
        }
        %bot = new AIplayer(%botname)
        {
                        datablock=%client.player.getDatablock();
                        position=%client.player.getTransform();
                        isCopy = 1;
                        name = %botname;
                        scale = %client.player.getScale();
                        owner = %client;
        };
        MissionCleanup.add(%bot);
        %client.botGroup.add(%bot);
        MessageClient(%client,0,"\c3You have cloned yourself.");
        %bot.setMoveObject(%client.player);
        %Bot.copyApperance(%client);
        %ASDFG $= %ASDFG + 1;
        //It would be something like that, granted this is a simplified version of what it would ACTUALLY look like.
        return;
    }


Yeah, the bold is added. Like I said, that would most certainly not what the real function would look like, I just made it a little easier to understand for those of you who don't script. The function will take the old value of %ASDFG and add one to it.




*Alright, that was weird, I meant to type would but somehow typed vould. I will not correct this error because it is too cool.
« Last Edit: May 07, 2010, 07:11:29 PM by Gamefandan »

Could you change the auto names to just the numbers to shorten typing time? (When commanding large numbers of copies, every digit counts)

As per your response to 1., will that be an included feature? If that were to be added, a "failsafe" where you jump back to your own body when the possessed copy dies would be very useful, though it may be impossible.
« Last Edit: May 07, 2010, 07:14:27 PM by Welknair »

Can I beta test?

BL_ID: 3658

RTBForumName: Butler

I added you.

Could you change the auto names to just the numbers to shorten typing time? (When commanding large numbers of copies, every digit counts)

Ew, no.

Ew, no.
/cc chase copy 1 game
/cc chase copy 2 game
/cc chase copy 3 game
/cc chase copy 4 game
/cc chase copy 5 game
....

/cc chase 1 game
/cc chase 2 game

I personally think it would be more efficient. Then again, its your mod, not mine. I'm just here to advise.

In the end, the names won't matter much, the GUI will make it a whole lot easier, trust me.