Author Topic: Emmiter Settings  (Read 1500 times)

Well, in the script, weapon script, whatever, you can set things like Trails, those are the emmiters correct? Yea.

Well, I basically wanted to know what every thing does. Every line.

The lines that I don't know what they do, have a - in the end of the line.

Code: [Select]
datablock ParticleData(Example)
{
   dragCoefficient      = 5; -
   gravityCoefficient   = -0.0; -
   inheritedVelFactor   = 1.0; -
   constantAcceleration = 0.0; -
   lifetimeMS           = 10;
   lifetimeVarianceMS   = 0;
   textureName          = "base/data/particles/dot";
   spinSpeed           = 0.0; -
   spinRandomMin        = 0.0; -
   spinRandomMax        = 0.0; -
   colors[0]     = "1 1 0 0.9";
   colors[1]     = "1 0 0 0.9";
   colors[2]     = "1 0 0 0";

   sizes[0]      = 0.15;
   sizes[1]      = 0.15;
   sizes[2]      = 0.3;

   times[0] = 0.0; -
   times[1] = 0.5; -
   times[2] = 1.0; -

   useInvAlpha = false; -
These are all.