Well, in the script, weapon script, whatever, you can set things like Trails, those are the emmiters correct? Yea.
Well, I basically wanted to know what every thing does. Every line.
The lines that I don't know what they do, have a - in the end of the line.
datablock ParticleData(Example)
{
dragCoefficient = 5; -
gravityCoefficient = -0.0; -
inheritedVelFactor = 1.0; -
constantAcceleration = 0.0; -
lifetimeMS = 10;
lifetimeVarianceMS = 0;
textureName = "base/data/particles/dot";
spinSpeed = 0.0; -
spinRandomMin = 0.0; -
spinRandomMax = 0.0; -
colors[0] = "1 1 0 0.9";
colors[1] = "1 0 0 0.9";
colors[2] = "1 0 0 0";
sizes[0] = 0.15;
sizes[1] = 0.15;
sizes[2] = 0.3;
times[0] = 0.0; -
times[1] = 0.5; -
times[2] = 1.0; -
useInvAlpha = false; -
These are all.