Author Topic: Viper VTOL Aircraft - Touching Up  (Read 1388 times)

I've been working on the nacelle for a VTOL aircraft I've been planning to make and was wondering if anyone could be so kind as to make the body for me, give me a bit of inspiration, or give me some advice.  All three plus constructive criticism are welcome.

As of 5/14, Ive modified and improved the design.

6/30 - Vertical/horizontal stabilizers added.

7-1 - Model spawns properly in game, collision not working.  Working on a scaling solution.

« Last Edit: July 01, 2010, 05:46:41 PM by Xerces »

The engine looks great for sketchup. The topic name VTOL got m attention for playing Warzone 2100 for about 12 hours. (Added up.)

The engine looks great for sketchup. The topic name VTOL got m attention for playing Warzone 2100 for about 12 hours. (Added up.)

Haha.  It's a coincidence.  I just though that "Viper" would be a great name, no connections to the WZ 2100 Chassis.

I would have made the props more detailed but I made them rectangular to keep the poly count down.
« Last Edit: May 13, 2010, 12:11:39 AM by Xerces »

That's a nice model, but I think you should cut down the polys on the outside covering. (if you are going to use it for blockland)
Like in this:



each cover is just a octagon.

Also for the body, I suggest keeping it simple at first, and then add more details once you get the basic shape right.

That's a nice model, but I think you should cut down the polys on the outside covering. (if you are going to use it for blockland)
Like in this:

-snip-

each cover is just a octagon.

Also for the body, I suggest keeping it simple at first, and then add more details once you get the basic shape right.

Thanks for the advice.  I'll try and make my props wider as well.
I did some sketches last night regarding the fusilage, and I plan to put those into a model today.

Each Nacelle is about 255 polys currently, so multiply that by two and 200 for the body.  Grand approx. total:  650 polys

Bump + new design image.  I like this version way more.

New poly count: 182
« Last Edit: May 14, 2010, 07:56:37 PM by Xerces »


Why the :( ?
You made any progress yet? Looks nice for sketchup.

Why the :( ?
You made any progress yet? Looks nice for sketchup.
Sketchup FTW :D
(bump :c)

Looks nice for sketchup.

Indeed it does...

Make more! :D

Indeed it does...

Make more! :D

I just finished a somewhat roughed-out version of the fusilage yesterday, and I'll be posting pictures once I get home :D

Oh BTW, the sad face was because I don't particularly like bumping my own topics.

EDIT:

Here's my fuselage with rotors as of 5/19.
« Last Edit: May 19, 2010, 06:16:16 PM by Xerces »


wow that's nice!

Thanks!  I still have to work on the vertical and horizontal stabilizers, but that'll be done later this evening (hopefully) :D
« Last Edit: May 19, 2010, 08:41:17 PM by Xerces »

You should make it longer, It looks like it will tilt forward now D:

The tail's hidden by one of the nacelles in the picture.