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Blockland Bot Wars [WIP]
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Topic: Blockland Bot Wars [WIP] (Read 6404 times)
Daenth
May 13, 2010, 09:51:06 PM
So after seeing the "Block and White" game and other bot games I thought of making my own. I know it's gonna be a pain in the butt but here's a overview of it.
Blockland Bot Wars
Overview:
Blockland Bot Wars is a game where two opponents fight each other using bots. The setting takes place in a more medieval-modern day time. You start out with a basic town where you produce units. Those units are used to control other town to increase population to create more units. You, the controller, are in your room where you press button to command a certain class, unit, or all units. You command your army to control towns, increasing population, thus increasing your army size which will be used to conquer the opponent. You have three ways to win the game. Political, Military, and Resourceful. The game is a .1-.2ish scale game.
Ways to win:
You can win this game in three ways. Military, Political, or Resourceful.
Military: You must defeat all the opponent's units and have the opponent's main town burned.
Political: You must control every town in the game and have a decent amount of money.
Resourceful: You must have above 7,000 resources or more for more than 5 minutes.
Units:
Assault Troop: 100 Health, Assault Rifle, Normal Movement, Basic War Unit, 100 resources
Medic: 75 Health, Medigun, Normal Movement, Unable to heal self, 150 resources
Tank: 200 Health, Rocket Launcher, Extremely Slow Movement, Front line attack, 200 resources
Scout: 50 Health, Pistol, Fast Movement, Scouting areas, 50 resources
Population:
You start off with a basic 5 population. This means, only 5 units can be created. With town captures you gain 2 more population. Population is what keeps you from having massive armies and making this somewhat simplier.
Resource:
Resource is what you use to "pay" people to join your army. You increase the amount of of resources you gain every 30 seconds by creating farms. Every farm increases your resource count by 15 resources per 15 sec while a main town farm creates 30 resources every 15 sec. Resources are needed to create units and add extension to towns.
Towns:
Towns are what keep this game in play. You start out with one town and you control more. The only way you can reach a town is if you create a road to it, but it can be used against you. You can create extensions to your town, for example, an extra farm, watchtowers. Although you cannot build units there, they are valueable for resources. To capture one, one of your units must hold the town square for 15 seconds. Watchtowers can only attack those coming toward the town and their shots are weak. Watchtowers take 100 resources to make, use no population, cannot get hurt(but do get demolished when the town is captured), requires no unit to go into them, and 2 are built around the entrance. Farms cost 150 resources. Towns can be burned or captured. If burned, they are out of the game. Unusable. Unrebuildable. To burn it, you only need to stay in the town for 15 seconds and use the burn command for the Assault Troop. Only Assault Troops can capture and burn.
Production:
Yes, units take time to train. So you are only able to have 1 of each kind of unit producing and each takes about 10 seconds to produce. Once they are finished, they all appear in the main town.
Pictures:
So, tell me what you think. I could use suggestions. Yes, I posted this early, but for two reasons. One, I need to keep track of things. Two, I want to hear some suggestions and I could use some help.
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Last Edit: May 14, 2010, 07:18:40 PM by Ðænth
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eddierocks2000
May 13, 2010, 09:53:27 PM
Looks very cool, I am excited to see further progress.
Dr.Pain
May 13, 2010, 09:54:14 PM
Aww shiz, i was going to do something like this.
Good luck ^^
Max4344
May 13, 2010, 10:02:44 PM
I wish i can play it looks Epic
Daenth
May 13, 2010, 11:48:05 PM
Update. Yes, it's duped, but I don't want to spend much time buildings because eventing will be a pain. Might improve the build later after I get the whole thing finished.
eddierocks2000
May 14, 2010, 12:00:56 AM
Are you planning on releasing the save?
Zenthrox
May 14, 2010, 08:42:49 AM
This looks like it's going to be pretty cool.
Daenth
May 14, 2010, 09:33:18 AM
Quote from: eddierocks2000 on May 14, 2010, 12:00:56 AM
Are you planning on releasing the save?
I might depending on if I can get all the add-ons listed.
Tanek
May 14, 2010, 10:15:28 AM
Reminds me of a roblox farm tycoon =)
9/10
RNH
May 14, 2010, 05:16:11 PM
This looks great, can't wait to play and see the finished version.
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Last Edit: May 14, 2010, 05:18:56 PM by RNH
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No, FROHman Elite!
May 14, 2010, 05:27:10 PM
This looks awesome, keep up trhe good work.
Lugnut
May 18, 2010, 04:30:31 PM
BUMP. Do want.
Daenth
May 18, 2010, 07:04:21 PM
Whoops, haven't updated in a bit. Progress is slow because of school.
Wait, I don't need to update, thats the final product, events are unseeable. :O
When I start testing bots, pics will go up.
calimeromnz98
June 25, 2010, 12:09:23 PM
Quote from: eddierocks2000 on May 13, 2010, 09:53:27 PM
Looks very cool i like it
Killer2
June 25, 2010, 06:14:08 PM
Is this all mini? If so, show we how you did it. I could use this for my Community Project
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