Poll

Is this a good idea?

YEAH!!! Best thing since events
3 (15.8%)
It's ok
10 (52.6%)
I guess
2 (10.5%)
Not really
0 (0%)
This sucks
0 (0%)
Go to Roblox, bro.
4 (21.1%)

Total Members Voted: 19

Author Topic: "Flashlight" for using weapons  (Read 2697 times)


The default is a point light that casts in every direction from the player's hand. He wants a spotlight directed forward. Is it really that difficult to understand?

The default light is not a spotlight, so no, it does not fulfill the requirements of the suggestion and you should stop suggesting it.

Another possible technique for the light would be to mount a series of point lights that had increasingly larger falloff distances along a line to approximate the shape of a cone and then using a raycast to hide/unhide lights positioned on the flash light beam based on the the distance to the wall. That might address the lag issue with moving lights but I don't really know how efficient it would be.
« Last Edit: May 15, 2010, 12:57:02 PM by Wedge »

-not so long snip-
If he is in first-person, he wouldn't see the light on the back of him so he could just use the default. If im wrong Wedge is right.

A point light is still a point light, even if you can only see 180 degrees of it because the rest is behind you. He wants light with direction, as in a narrow shaft of illumination directed where your cross-hair is pointed.

If he is in first-person, he wouldn't see the light on the back of him so he could just use the default. If im wrong Wedge is right.
Wedge is right.

Thats all I have to say.

Finally, someone understands. I like Wedge's idea.