I've been editing the Witch script to make it look more like the Witch, I even have a custom face and decal for it. My problem is, I cannot change the chest node to femchest. I tried changing %obj.chest = "1"; to %obj.chest = "0"; but that did not change anything. Here is the code:
datablock PlayerData(RotWitchZombie : PlayerStandardArmor)
{
//category = "Vehicles";
minJetEnergy = 0;
jetEnergyDrain = 0;
canJet = 0;
maxItems = 0; //total number of bricks you can carry
maxWeapons = 0; //this will be controlled by mini-game code
maxTools = 0;
mass = 500;
maxDamage = 450;
runforce = 440 * 90;
maxForwardSpeed = 30;
maxBackwardSpeed = 25;
maxSideSpeed = 15;
attackpower = 10;
jumpsound = "ZombieJumpSound";
BrickDestroyMaxVolume = 100;
BrickMaxJumpHeight = 25;
uiName = "Zombie Witch";
rideable = true;
canRide = true;
BrickKillRadius = 1;
skinColor = "0.133 0.271 0.271 1";
FollowAnim = "ArmReadyBoth";
noRandomwalk = 1;
zNoCrouch = 1;
zNoJump = 1;
SearchRadius = 10;
AnimationWhenStopped = "Sit";
OneAtATime = 1;
SpecialAttack = 1;
zDeathSound = "WitchDeathsound";
ignorePipeBombs = 1;
};
function RotWitchZombie::SpecialAttack(%this,%onshot)
{
if(isobject(%this) && %this.lastspecial+5000 < getsimtime())
{
%this.playaudio(2,"WitchAttack" @ getrandom(1,2) @ "Sound");
%this.lastspecial = getsimtime();
}
}
function RotWitchZombie::ondisabled(%this,%obj)
{
%obj.spawnbrick.setlight("");
parent::ondisabled(%this,%obj);
ZombieDefault::ondisabled(%this,%obj);
}
function RotWitchZombie::onRemove(%this,%obj)
{
%obj.spawnbrick.setlight("");
parent::onRemove(%this,%obj);
}
function RotWitchZombie::onCollision(%this, %obj, %col, %fade, %pos, %norm)
{
if(%col.getclassname() $= player && %col.client.minigame.EnableDowned == 1 && IsInSameMinigame(%col,%obj) == 1 && %col.isdowned != 1 && %obj.getstate() !$= "dead" && %col.client.minigame.EnableZombies == 1)
{
if(%obj.isfollowingid == %col)
{
%col.downer = %obj;
%col.kill();
}
}
parent::oncollision(%this, %obj, %col, %fade, %pos, %norm);
ZombieDefault::onCollision(%this, %obj, %col, %fade, %pos, %norm);
}
function RotWitchZombie::onMount(%a,%player,%vehicle,%d,%e,%f)
{
ZombieDefault::onMount(%a,%player,%vehicle,%d,%e,%f);
parent::onMount(%a,%player,%vehicle,%d,%e,%f);
}
function RotWitchZombie::onUnMount(%a,%player,%vehicle,%d,%e,%f)
{
ZombieDefault::onUnMount(%a,%player,%vehicle,%d,%e,%f);
parent::onUnMount(%a,%player,%vehicle,%d,%e,%f);
}
function RotWitchZombie::onAdd(%this,%obj)
{
%obj.playthread(1,sit);
parent::onAdd(%this,%obj);
ZombieDefault::onAdd(%this,%obj);
witchify(%obj);
schedule(20,0,witchStuff,%obj);
}
function witchify(%obj)
{
%obj.name = "Witch";
%obj.chestcolor = "0.133 0.271 0.271 1";
//%obj.hatcolor = "0.72 0.53 0.29 1";
%obj.rarmcolor = "0.133 0.271 0.271 1";
%obj.larmcolor = "0.133 0.271 0.271 1";
%obj.hipcolor = "0.5 0.5 0.5 1";
%obj.llegcolor = "0.133 0.271 0.271 1";
%obj.rlegcolor = "0.133 0.271 0.271 1";
%obj.chest = "1";
%obj.lhand = "0";
%obj.rhand = "0";
%obj.larm = "1";
%obj.rarm = "1";
%obj.hat = "0";
%obj.accent = "0";
%obj.pack = "0";
%obj.secondpack = "0";
%obj.lleg = "0";
%obj.rleg = "0";
%obj.hip = "0";
//servercmdupdatebodyparts(%obj,6);
}
function witchStuff(%obj)
{
%obj.setfacename("zombieWitch");
%obj.setdecalname("Zombie-Witch");
%obj.spawnbrick.setlight("RedLight");
witchCryLoop(%obj);
}
function witchCryLoop(%obj)
{
cancel(%obj.cryloop);
if(isobject(%obj) && %obj.isfollowing == 0 && isobject(%obj.minigame))
{
%obj.playaudio(2,"WitchCry" @ getrandom(1,4) @ "Sound");
%obj.cryloop = schedule(4000,%obj,witchCryLoop,%obj);
}
}