Author Topic: DTS Export Error in Blender....  (Read 1440 times)

I keep getting this message in my log file:
Code: [Select]
Torque Exporter 0.964
 Using blender, version 249
 Exporting...
 Writing shape to  'C:\Program Files (x86)\Blender Foundation\Blender\.blender\Alpha Cannon.dts'.
 Processing...
       Warning : Shape contains no detail levels!
 > Shape Details
    > Nodes
      ^^ Bone [Exp-Catch-Root] (parent -1)
      ^^ Bone [MountPoint] (parent -1)
    > Objects
    > Materials
    > Detail Levels
    > Internal Sequences
 Writing out DTS...
 Done.
 Finished.
 

When this happens, my model is empty, and Blockland Crashes when i pull it out. Help!

EDIT: Fixed the crashing, that was a mount point error. But the model is still empty.
« Last Edit: May 16, 2010, 05:33:20 PM by takato14 »

Just asking: Did or did you not make 2 "empty"s, one named "detail32" and another named "shape", parented all of your objects(including bones/armatures) (not the "shape" empty) to "detail32", and then the "detail32" empty to "shape"?
Also the name says "Alpha Cannon" so if its a shooting weapon, you should put a armature "muzzlePoint" in front of your barrel :)

Just asking: Did or did you not make 2 "empty"s, one named "detail32" and another named "shape", parented all of your objects(including bones/armatures) (not the "shape" empty) to "detail32", and then the "detail32" empty to "shape"?
Also the name says "Alpha Cannon" so if its a shooting weapon, you should put a armature "muzzlePoint" in front of your barrel :)
Yea, i did all that. I may have done it wrong but i doubt it, and the armatures got through. only the geometry is missing (and thats kinda important :c)
Thx for the muzzlePoint thing :D

You were right!! I did the detail32 thing wrong! YUS thank you so much!!! :D Now, all i have to fix is the fact that its 3x my height and is at a MAJORLY fubar angle! XD

Just asking: Did or did you not make 2 "empty"s, one named "detail32" and another named "shape", parented all of your objects(including bones/armatures) (not the "shape" empty) to "detail32", and then the "detail32" empty to "shape"?
Also the name says "Alpha Cannon" so if its a shooting weapon, you should put a armature "muzzlePoint" in front of your barrel :)
Umm i did the muzzlePoint thing, but its shooting from my hand...... do i turn the CorrectMuzzleVector thing off?

Umm i did the muzzlePoint thing, but its shooting from my hand...... do i turn the CorrectMuzzleVector thing off?
You should have it turned on... idk test and see :)

Umm i did the muzzlePoint thing, but its shooting from my hand...... do i turn the CorrectMuzzleVector thing off?
You have to go in edit mode and then name the armature, not in object mode.