Poll

What do you want me to do next?

CS:S pack
198 (50.5%)
Weapon Buy System
168 (42.9%)
Other, suggest via post
26 (6.6%)

Total Members Voted: 389

Author Topic: HellsHero's Add-Ons [Weapon, M1 Garand - Update: 8/23 7:06PM EST]  (Read 101381 times)

I wish you walked slower when in iron sights, as well as playing the walking animation when you move. Other than those two issues; Job well done
Walking animation? I could make the player go slower in sights mode.

Do iron sights increase accuracy?
Yes.

O_O
:| I said to stop quoting that, thanks.

Being able to aim down the sights like in CoD. I hate that in Blockland.
No other way for me to do it, unless you want like 50 dataBlocks used up just for some movements of the gun while you walk. If this game was singleplayer only, I'd be able to do it easy with one dataBlock, but it's not so yeah.

the 2 handed one looks much better will you post it please
No.

Ahh, I see that Yndaaa has found a better scripter. That HK is awesome, I give it a 9/10!
Yeah thanks, but I more found him :P
And plus I paid for the model, god damn greedy bastard! D:

Walking animation?
The gun moves up and down in first person when you move... I'm not sure if there is a better name for it :/


It's not, since I'm getting ready to leave soon, and I leave at 6:50, so yeah.
If you leave at 6:50 then you're leaving at 5:50 EST.

The gun moves up and down in first person when you move... I'm not sure if there is a better name for it :/
Yeah, it does do that, so?
If you leave at 6:50 then you're leaving at 5:50 EST.
Err, no, because I know what time I have to leave and I'm always there right on time, most likely you're going off the forum time and it probably set the the wrong time for you, god damnit.
Payed for it? :O
Yeah, he's greedy, 1$ per model. Meh, also, expect more weapons upcoming people! :D

Err, no, because I know what time I have to leave and I'm always there right on time, most likely you're going off the forum time and it probably set the the wrong time for you, god damnit.
5:50 EST = 6:50 EDT

5:50 EST = 6:50 EDT
Ugh, I'm in the eastern time zone, Quebec. EST = EDT, only difference is one is used in the summer or whatever.

What were they?
The standard issue HK417 mag has 20 rounds. Also, the auto-fire rate will be increased slightly along with the damage being raised to about 22. (Damage is currently 10!)
Make the HK417 so you can switch between full-auto and semi-auto.
I would like that...

Make the HK417 so you can switch between full-auto and semi-auto.
I would like that...
Just single click for semi and hold click for auto. I'm too lazy/think it would be pointless to do multiple modes on this.

No other way for me to do it, unless you want like 50 dataBlocks used up just for some movements of the gun while you walk. If this game was singleplayer only, I'd be able to do it easy with one dataBlock, but it's not so yeah.
Wtf are you talking about. I don't want aiming at all, that's my only problem with the gun.

How do I get the Dedicated Minigame to work this TDM?

uhhhhh the hk gun's bullet impact sounds like a fat guy saying eff

Wtf are you talking about. I don't want aiming at all, that's my only problem with the gun.
Ugh, w/e.

How do I get the Dedicated Minigame to work this TDM?
TDM doesn't work with the Dedicated mini-game script here, I might add support.

uhhhhh the hk gun's bullet impact sounds like a fat guy saying eff
Wat.


ima copy iron kk?
It won't work, you need a different eyeOffset for a different model size or something. You can try, but I don't think it'll work.