Author Topic: Regulith's Portal Build - Resurrection  (Read 10414 times)

I think the camera is red....that's your only little fault :P

But everything else is great, keep up the good work, you're good at making replicas of things :D

I think the camera is red....that's your only little fault :P

The lens is reddish-orange. I'll make it redder.

But everything else is great, keep up the good work, you're good at making replicas of things :D

Thanks, and yes, making replicas is probably my strongest field.

and now we have an even better excuse to make a portal turret mod.

For now this is an acceptable substitute.


Boodals had already made the first portal level, suprisingly more accurate than even yours. But if you want to make more than one level be my guest. I think this will turn out great if you can keep a good consistancy.

I'd like to see Boodals if at all possible.

Continue this project. Please. For the love of God do it!

Almost everything for Test chamber 00 is in working order. GLaDOS speaks fluidly for the first 10 seconds (she waits 20 seconds to start talking and the maximum event delay is 30 seconds, working on getting help with that), the portals that let you out are almost done, and the cube-tube, button, and elevator are functional. As soon as I finish (which may be tonight or tomorrow, depending on my plans tonight) I will post a save of the first test chamber along with the required add-ons.

To make it work, just add bricks.
E.I.
BRICK1 EVENTS = [30000](Events to make it start here) ----> NAMED BRICK ---> Fire relay

Brick 2 = [(Required left to finish or something.)]Onrelay ----> [WHATEVERYOUNEED]
« Last Edit: May 28, 2010, 05:21:29 PM by Alphadin »

OnRelay doesn't have a client target.

Use the VCE glitch. Onrelay>self>ifVariable dfjkhsdfbrsgfh != sfdsdgfer
                               OnVariableTrue>CLIENT>[blahblahblah]

OnRelay doesn't have a client target.
Your making it for a client itself?
Oh I've got a set of events for that.

Let me get it in a BL picture.
Give me a few minutes.
Use the VCE glitch. Onrelay>self>ifVariable dfjkhsdfbrsgfh != sfdsdgfer
onvariableTure>CLIENT>blahblahblah
Thats not going to work. It has no idea who the client is.

Caster of the relay. Hurr Durr?

Caster of the relay. Hurr Durr?
MEh I just forgot. Anyways, I was thinking of that.
You suck for taking the words out of my mouth.

huehuehuehue


Alphadin, are you still going to do Portal's Edge?

huehuehuehue


Alphadin, are you still going to do Portal's Edge?
Yes.

Test chamber 00 is in working order and I will be posting a download link as well as a list of required add-ons shortly. I will also be adding a bug list on the OP with a few things I already know I need to tweak as well as anything you tell me about. Please tell me how to replicate the bug if you find one. If I can't replicate it, I'll have to assume you just did something wrong.