Author Topic: Problems With variables  (Read 582 times)

I am currently busy with a Medieval RolePlay. Now i evented my trees. Worked perfectley fine. I duplicated some. Sure , still chops good and works great. Now for some odd reason it goes like thiss:

my bottomprint is tree: Pine            <var:brick:chops>/7

That worked fine. But all of the sudden , the <var:brick:chops>stopped showing up. It is still there in the event line and it is the correct variable. yet it still doesn't show up. it used to go like 1/7 2/7 for every chop... And for some odd reason that just disappeared... What am I doing wrong IF i am doing something wrong atall...

You aren't giving enough info.

Probably you forgeted up a variable check somewhere along the lines that stops working after a certain amount of whozawhatsits.

The point is , I made 1 tree. Works fine. I make 10 trees. Still fine. I duplicate 100 trees spread across the terrain build and that equaled forget-up... I don't know why. Is it due to the amount?

Are you using brick names?

post a picture of your events though.


Try putting a delay of 33 on the 2nd event,

Also, put a space between <var:brick:chop> and /7

Okay. I think your right cause with the delays right now , the thing infront of /7 sometimes shows up. Like briefley for a second. I'll try that now.

That did it. 50 millisecond delay was exacteley nuff. Thanks dude!