Author Topic: [BAN] - Blockland Alliance Navy: Later, buddy.  (Read 305732 times)

If your ship is destroyed, your pod has a chance to warp out of the battle. If your pod is destroyed, you die.

If you die, hope that you've updated your clone with all of your skills.

(Ships in the game are controlled by people in pods with their minds. Nobody actually sits in a roosterpit and operates the ship manually. :D)
Sounds interesting, yet complex.

Also,
My thoughts are that you've got to head out to the dangerous areas to get the best stuff. But you'd better be prepared to get out in a pinch, or have the backups if something doesn't go right. (updated clones, good insurance, ect.)
Que?

Off Topic: forget I can't make any of Jake's AoB classes, on account of that 3 day server ban :C

Yay! Finally some conversation about EVE!!!  :cookieMonster:

Anyways I might start working on an application involving a secret lab on a mountain/island set-up (since my island and cave building skills seem to be at their highest at the moment).

Should be done in 4-12 days (unless I decide to play more EVE).

Oh, almost forgot to mention that there's a FPS called Dust 514 based in the EVE universe coming out soon!

Shameless bump to rescue this from page 2.


So we should totally make a ship vs. Ship TDM

So we should totally make a ship vs. Ship TDM
It would be annoying because they are static.

It would be annoying because they are static.

I've got an idea to fix that. It wouldn't quite be a ship vs. ship, but it would be similar.

We can have a small pirate ship force-docked onto a larger ship of some kind. The game would consist of one team spawning in the pirate ship and the other spawning in the main ship.

It could be a siege type team deathmatch. The pirates' goal is to move through the ship, fight through the crew of the large ship, and capture strategic parts of the ship in order to take it over. (these parts could be the engine room, armory, cargo hold) Once the pirates capture a point, the defending crew's spawn is moved back to the next point and the pirates claim the spawn. If all of the points are claimed, the bridge becomes vulnerable, and can be taken over. This ends the game with the pirates being the winner.

The defending team's goal would obviously be to defend the ship until reinforcements arrive (game time ends).

What do you guys think?

I've got an idea to fix that. It wouldn't quite be a ship vs. ship, but it would be similar.

We can have a small pirate ship force-docked onto a larger ship of some kind. The game would consist of one team spawning in the pirate ship and the other spawning in the main ship.

It could be a siege type team deathmatch. The pirates' goal is to move through the ship, fight through the crew of the large ship, and capture strategic parts of the ship in order to take it over. (these parts could be the engine room, armory, cargo hold) Once the pirates capture a point, the defending crew's spawn is moved back to the next point and the pirates claim the spawn. If all of the points are claimed, the bridge becomes vulnerable, and can be taken over. This ends the game with the pirates being the winner.

The defending team's goal would obviously be to defend the ship until reinforcements arrive (game time ends).

What do you guys think?
It could also be cool if you put in elements from CS:S; planting the bomb etc.
Plant the bomb on the reactor core let it explode, and boom you won.
Or you are the one that defuses it.

just a suggestion :)


Lol whoops


I meant something more along the lines of fighter combat, like two carriers launching fighters against the other. :P

*AHEM* *COUGH COUGH*

ACE WHAT THE forget

WHAT THE forget IS THIS AND WHY THE forget HAVEN'T I SEEN IT BEFORE?!


Looks amazing, by the way.


Whats this about EvE.
You play it Grignard?

I may get a new subscription.

We must make sommat like that :D
If you're all feeling up to it, we can begin work on it sometime soon.

If you're all feeling up to it, we can begin work on it sometime soon.

I'll finish my app so we can work on it.