Author Topic: Disableing crouch animation and jet particles  (Read 900 times)

Is it possible to disable the crouch animation, but leave the effects? I would like to create a "Sprinting player" that would sprint when you hold down the crouch button?

And I would like to know if I can make it so that a player can jet, but the jet particles would not come out of it's feet. Thanks.

1. No
2. InvisiJet Player


With a modified model, definitely.

With a modified model, definitely.
Couldn't you just do this?
Code: [Select]
datablock TSShapeConstructor(NoCoruchDts)
{
baseShape  = "./m.dts";
sequence0  = "./h_root.dsq root";

sequence1  = "./h_run.dsq run";
sequence2  = "./h_run.dsq walk";
sequence3  = "./h_back.dsq back";
sequence4  = "./h_side.dsq side";

sequence5  = "./h_root.dsq crouch";
sequence6  = "./h_run.dsq crouchRun";
sequence7  = "./h_back.dsq crouchBack";
sequence8  = "./h_side.dsq crouchSide";

sequence9  = "./h_look.dsq look";
sequence10 = "./h_root.dsq headside";
sequence11 = "./h_root.dsq headUp";

sequence12 = "./h_jump.dsq jump";
sequence13 = "./h_jump.dsq standjump";
sequence14 = "./h_root.dsq fall";
sequence15 = "./h_root.dsq land";

sequence16 = "./h_armAttack.dsq armAttack";
sequence17 = "./h_root.dsq armReadyLeft";
sequence18 = "./h_root.dsq armReadyRight";
sequence19 = "./h_root.dsq armReadyBoth";
sequence20 = "./h_spearReady.dsq spearready"; 
sequence21 = "./h_root.dsq spearThrow";

sequence22 = "./h_root.dsq talk"; 

sequence23 = "./h_death1.dsq death1";

sequence24 = "./h_shiftUp.dsq shiftUp";
sequence25 = "./h_shiftDown.dsq shiftDown";
sequence26 = "./h_shiftAway.dsq shiftAway";
sequence27 = "./h_shiftTo.dsq shiftTo";
sequence28 = "./h_shiftLeft.dsq shiftLeft";
sequence29 = "./h_shiftRight.dsq shiftRight";
sequence30 = "./h_rotCW.dsq rotCW";
sequence31 = "./h_rotCCW.dsq rotCCW";

sequence32 = "./h_root.dsq undo";
sequence33 = "./h_plant.dsq plant";

sequence34 = "./h_root.dsq sit";

sequence35 = "./h_root.dsq wrench";

   sequence36 = "./h_root.dsq activate";
   sequence37 = "./h_root.dsq activate2";

   sequence38 = "./h_root.dsq leftrecoil";
};   
and edit the stuff on it for a new player?

Would that script work?