Author Topic: Anyone want to script this Launcher?  (Read 1771 times)



Is anyone willing to script this? I want it to launch a tank shell (only about 75% of the projectile's normal size, though), have a slightly higher fire rate than the tank turret, about 75% of the turret's range and less obscuring muzzle smoke.

I am not confident in my competence, so I haven't added the mount points. The .blend  will be PM'd to any willing scripters. The scripter of this will be given credit.

I could add mounts and export, if you want.

I want to beta test that if you get a scripter. It's pure epicness.



I might be able to script something like this... lemme write up a beta script and see how things work out

I might be able to script something like this... lemme write up a beta script and see how things work out


Excellent. I've gotten TheKhoz to add mountpoints and export, so if the script works out I can hand you the .dts when Khoz is done with it.

Damnit, Milkshape won't import the .dxf! I already converted quads to tris. Anything else?

Damnit, Milkshape won't import the .dxf! I already converted quads to tris. Anything else?

What's a .dxf?

I have no idea, I can export it and such if needed.

Not positive about the script though :-/ I think youll have to get someone elese to do it.

What's a .dxf?
Just give it to someone who uses blender. Having tris converted into multi tris and quads to tris by importing to milkshape will just cause problems.

Just give it to someone who uses blender. Having tris converted into multi tris and quads to tris by importing to milkshape will just cause problems.

So I should just re-import, but without changing tris to quads?

So I should just re-import, but without changing tris to quads?
Keep it in blender. Putting it in milkshape may cause problems.

Keep it in blender. Putting it in milkshape may cause problems.

OK. I wonder who I should give the file to...

I could export it and maybe script it.