Poll

Will you script?

Yes
3 (9.4%)
No
10 (31.3%)
pickle
19 (59.4%)

Total Members Voted: 32

Author Topic: Worms Add-On Pack. Locked.  (Read 7442 times)

overall, great. but the uzi will need some light retexturing and remodling.
and for grenades... the pwnsome, well just keep the holy hand grenade, you can throw away the other two
Sorry, just may be because it is a bitmap image. Here's a better pic.


That uzi is really big


One of the joints is about the size of the blocko hand.

In real life, dynamite isn't just a stick...

That really look like the one i made O_o

i can also model shotgun

the deed is done. there are joint named ejectPoint(for the shell) handlePoint(for holding) muzzlePoint(for the bullet)
« Last Edit: June 11, 2010, 10:55:19 AM by chino987 »

tail Nail Complete only one joint. it is named mountPoint(see pic)

I also made the baseball bat another joint named Mountpoint

blowtorch ready has two joints mountPoint and flamePoint


I can script, but im pretty picky about what im scripting and what it has to do.

Good models, but where you want the Projectile to come out, in any kind, name it muzzlepoint, orelse we have to edit the script to something handicapped, and it would be annoying to edit like 10 script that has joints for the same for what you name them.

I can script, but im pretty picky about what im scripting and what it has to do.
Epic!  :cookieMonster: Adding you right now.

I can Beta Test Please.

My In Game Name is TechnoBlock48