Code: [Select][X] 0 [0] onVehicleEnter > Self > fireRelay[X] 1 [33] onRelay > Self > fireRelay[X] 2 [0] onRelay > Player > VCE_ifValue > [<var:player:firing>] == [1] [ ][X] 3 [0] onVariableTrue > Player > spawnProjectile > [50] {Rocket} [0] [0] [0][X] 4 [0] onVariableTrue > Self > toggleEventEnabled > [3 4 5 6][ ] 5 [500] onVariableFalse > Self > setEventEnabled > [3 4] [X][ ] 6 [500] onVariableFalse > Self > setEventEnabled > [5 6] [ ][X] 7 [0] onVehicleExit > Self > cancelEventsTry that. In theory, it should work.
[X] 0 [0] onVehicleEnter > Self > fireRelay[X] 1 [33] onRelay > Self > fireRelay[X] 2 [0] onRelay > Player > VCE_ifValue > [<var:player:firing>] == [1] [ ][X] 3 [0] onVariableTrue > Player > spawnProjectile > [50] {Rocket} [0] [0] [0][X] 4 [0] onVariableTrue > Self > toggleEventEnabled > [3 4 5 6][ ] 5 [500] onVariableFalse > Self > setEventEnabled > [3 4] [X][ ] 6 [500] onVariableFalse > Self > setEventEnabled > [5 6] [ ][X] 7 [0] onVehicleExit > Self > cancelEvents
There is no onrelay -> player, but I'll find a way around it.EDIT: It won't work. Topic time.
Oops. I meant onRelay > Self. The ifValue output only runs through the Self target.