Author Topic: VCE "powers"  (Read 11064 times)

use if player direction or whatever it is

I know how. >:3
It's a continuous relay on the brick while checking certain values on the player that activated the relays. Figure it out from there.

Please, for the love of god all living things, Whatever you guys do.
DON'T TELL HIM THE FULL EVENTS.


Please, for the love of god all living things, Whatever you guys do.
DON'T TELL HIM THE FULL EVENTS.

onActivate > self > fireRelay
onRelay > self > VCE_if

...wait, what?

VCE Powers? I use those all the time.

I have saved events called "God Mode". They allow me to shoot any projectile a want, I can toggle super jets, disable my player's gravity, change my shape and size, and kill other players via command.

Controlling other people is always fun! :D

VCE Powers? I use those all the time.

I have saved events called "God Mode". They allow me to shoot any projectile a want, I can toggle super jets, disable my player's gravity, change my shape and size, and kill other players via command.

Controlling other people is always fun! :D

Teach me Master Death!

I so wanna disable my gravity and temporary control others.

Can you do teleportation?

Here an example:
OnActivate Self FireRelay
OnRelay Self Firerelay
OnRelay Self VCE_Retrocheck LastMsg = "Fire"
OnVariableTrue Player SpawnProjectile 1000 Tank Shell

its something like that
when you say Fire, it will shoot to the direction you are looking at.

instead VCE_Retrocheck, you can use VCE_IfValue for little more advanced things like <var:player:firing> but i dont really remember , just use ingame VCE manual

instead spawnprojectile you can do things like add velocity for super jump , do value for player jump etc


In fantasy Rp/Rpgs it can be used as magic.

In fantasy Rp/Rpgs it can be used as magic.
are you a wizard

kill other players via command
I'm calling bullstuff. Unless you force them to in some way interact with your events (ie, click a brick that sets a relay on them) that's simply not possible.

Here an example:
OnActivate Self FireRelay
OnRelay Self Firerelay
OnRelay Self VCE_Retrocheck LastMsg = "Fire"
OnVariableTrue Player SpawnProjectile 1000 Tank Shell

its something like that
when you say Fire, it will shoot to the direction you are looking at.

instead VCE_Retrocheck, you can use VCE_IfValue for little more advanced things like <var:player:firing> but i dont really remember , just use ingame VCE manual

instead spawnprojectile you can do things like add velocity for super jump , do value for player jump etc
Crap. You just gave birth to another annoying relay user. D:

Crap. You just gave birth to another annoying relay user. D:

Don't be so negative, what if actually does some cool stuff with it?

Don't be so negative, what if actually does some cool stuff with it?
I'm a pessimist. D:
But there's either two things that can happen with that:
1. He spams servers
2. He actually finds something cool