Author Topic: VCE "powers"  (Read 11059 times)


But there's either two things that can happen with that:
1. He spams servers
2. He actually finds something cool- But then it turns into some spammy-server-crashing-stuff.

I've got a real basic script that makes you twirl your hand over and over.
leekspin

I has some nifty stuff for fortwars... for example, base explosion, base lock, teleport back to base, healing out of base, teleporting where I has bricks at, a constant velocity relay that keeps me in the air, super fast speeds... it goes on. D:


onActivate -> Self -> fireRelay
onRelay -> Self -> fireRelay
onRelay -> Self -> VCE_ifValue [<var:pl:jumping>] [==] [1] [3 3]
onVariableTrue -> Player -> addVelocity [] [] [100]
onRelay -> Self -> VCE_ifValue [<var:pl:jetting>] [==] [1] [6 6]
onVariableTrue -> Player -> SpawnProjectile [10] [] [] [] [Rocket, Gravity] [] [] [] 1.000
onRelay -> Self -> VCE_ifValue [<var:pl:firing>] [==] [1] [8 8]
onVariableTrue -> Player -> SpawnProjectile [10] [] [] [] [Gun Bullet] [] [] [] 1.000

Have fun.
Empty []'s means 0.

onActivate -> Self -> fireRelay
onRelay -> Self -> fireRelay
onRelay -> Self -> VCE_ifValue [<var:pl:jumping>] [==] [1] [3 3]
onVariableTrue -> Player -> addVelocity [] [] [100]
onRelay -> Self -> VCE_ifValue [<var:pl:jetting>] [==] [1] [6 6]
onVariableTrue -> Player -> SpawnProjectile [10] [] [] [] [Rocket, Gravity] [] [] [] 1.000
onRelay -> Self -> VCE_ifValue [<var:pl:firing>] [==] [1] [8 8]
onVariableTrue -> Player -> SpawnProjectile [10] [] [] [] [Gun Bullet] [] [] [] 1.000

Have fun.
Empty []'s means 0.

Thanks you for causing infinite lag due to teaching trolls how to...

I'm calling bullstuff. Unless you force them to in some way interact with your events (ie, click a brick that sets a relay on them) that's simply not possible.


Not really
« Last Edit: June 10, 2010, 07:09:53 PM by ShadowsfeaR »


no im not going to lag servers
Gravity Amos will be so proud.

It is possible. Tried and worked.

onActivate -> Self -> fireRelay
onRelay -> Self -> fireRelay
onRelay -> Self -> VCE_ifValue [<var:pl:jumping>] [==] [1] [3 3]
onVariableTrue -> Player -> addVelocity [] [] [100]
onRelay -> Self -> VCE_ifValue [<var:pl:jetting>] [==] [1] [6 6]
onVariableTrue -> Player -> SpawnProjectile [10] [] [] [] [Rocket, Gravity] [] [] [] 1.000
onRelay -> Self -> VCE_ifValue [<var:pl:firing>] [==] [1] [8 8]
onVariableTrue -> Player -> SpawnProjectile [10] [] [] [] [Gun Bullet] [] [] [] 1.000

Have fun.
Empty []'s means 0.
I hate you. >:(

Can you do teleportation?

Yes. I can do many kinds of teleportation.

With the right resources, I can even teleport to other players.

VCE Powers? I use those all the time.

I have saved events called "God Mode". They allow me to shoot any projectile a want, I can toggle super jets, disable my player's gravity, change my shape and size, and kill other players via command.

Controlling other people is always fun! :D
Awesome!

I must have the save. :cookieMonster:

Sorry, it's not for grabs. It took me weeks to perfect it.

You have no idea what I go through to make sure hosts can find the events on their own server.

Here an example:
OnActivate Self FireRelay
OnRelay Self Firerelay
OnRelay Self VCE_Retrocheck LastMsg = "Fire"
OnVariableTrue Player SpawnProjectile 1000 Tank Shell

its something like that
when you say Fire, it will shoot to the direction you are looking at.

instead VCE_Retrocheck, you can use VCE_IfValue for little more advanced things like <var:player:firing> but i dont really remember , just use ingame VCE manual

instead spawnprojectile you can do things like add velocity for super jump , do value for player jump etc

Now like, everyone will know it, and spam servers with VCE. D:

Now like, everyone will know it, and spam servers with VCE. D:
=ban?