Author Topic: Pistol Making  (Read 761 times)

Let's say I want to make a new type of pistol add-on. Would I just be able to open the default Gun model in Blender, change it around, make a new muzzlepoint, save it, edit the script a bit (like file name references n stuff), change some sounds, then save it as a new add-on?

If so, give some detailed help if needed.
If not, explain.
« Last Edit: June 10, 2010, 03:07:56 PM by Pentaplox »

You can't open DTS in Blender  :cookieMonster:

Then how can I get the gun model into blender? Any format converters? If so, what output format?

Then how can I get the gun model into blender? Any format converters? If so, what output format?
Use shaper.


All thats ultimately unecessary; you could just make an entirely new model altogether with less hassle :/