Author Topic: Now you can ignore the annoying players!  (Read 5411 times)

(Written in notepad++, use that for viewing purposes)

1.put this file in you base of you age of time folder
2.in game open the console by pressing ~ and type in exec("base/ignore.cs");
3.alternative- open up you main.cs in age of time folder, and type exec("base/ignore.cs"); somwhere in there and save.

http://www.mediafire.com/?hmmyitmomwd

made by herb/curse
« Last Edit: June 10, 2010, 08:37:05 PM by herb »


Well based on his post history I'm going to say this probably isnt trustworthy.

Lol. Way over complex. It messes with crap everyone else knows is the cheap way. :3 I'd port my Blockland ignore script here if I didn't feel it would be a waste since people could rejoin to change their client and then make a new account to bypass it easily.

And yours only goes after specific names. Sure, you can block their main, but if you call the ones you want to ignore "annoying" and not just bothersome, you'd have to assume they'd make other accounts to bypass this.

Edit: This is what I use for any commands involving incoming chat:
Code: [Select]
package CommandsPacket {
function clientCmdChatMessage(%client,%blank1,%blank2,%amsg,%name,%msg) {
Parent::clientCmdChatMessage(%client,%blank1,%blank2,%amsg,%name,%msg);
}
};
activatepackage(CommandsPacket);

I removed my stuff, but that has all the parts of messages separated. When I want to ignore anyone, I can tell it not to go to parent for the %client using the %name I don't want..
« Last Edit: June 11, 2010, 11:38:05 AM by MegaScientifical »

You're supposed to be banned. Go away.

Now I can ignore Herb complaining about his faulty force level scripts.

I still won't get it.



Who do you think?

I was thinking Herb, actually. But your post confuses me. Thanks.

Leave it to curse to do a stuffty job.

You download a file called Ignore.cs, which you have to

1. Rename to Client.cs
2. Repackage in a folder called Client_Ignore
3. Slap in a description folder

Just for it to work.

Otherwise you have to execute it... which isn't ideal.

Also, I just tested the script, and when I use the ignore function it sends 2 massive lines of console spam and doesn't work.

Way to go Curse, by any chance do you not test your stuff?

Leave it to curse to do a stuffty job.

You download a file called Ignore.cs, which you have to

1. Rename to Client.cs
2. Repackage in a folder called Client_Ignore
3. Slap in a description folder

Just for it to work.

Otherwise you have to execute it... which isn't ideal.

This is Age of Time, not Blockland.

Leave it to curse to do a stuffty job.

You download a file called Ignore.cs, which you have to

1. Rename to Client.cs
2. Repackage in a folder called Client_Ignore
3. Slap in a description folder

Just for it to work.

Otherwise you have to execute it... which isn't ideal.

You handicap. Check what section you're in before posting.

You handicap. Check what section you're in before posting.
forget.

Well sorry. I guess posting in the middle of the night half asleep is starting to hurt me.


Can someone make a blockland version in that case...

You can definitly tell this was made by curse/herb.


  • overused statments.
  • stray check statments
  • very poor use of check statments (if instead of else if when needed)

i suggest you stop trying to script.You obivously don't know what your doing looking at previous post
« Last Edit: June 14, 2010, 11:44:29 AM by blitz9100 »