Author Topic: AoT had a Fatal Crash  (Read 4358 times)

Something about PNG and stuff. Here's the end of my Console.log, which has the error from the text box in it.

Code: [Select]
Warning: shape base/data/shapes/player/chest.dts collision detail 0 (Collision-2) bounds exceed that of shape.
Validation required for shape: base/data/shapes/player/sphere.dts
*** Phase 2: Download Ghost Objects
fxGrassReplicator - Client Grass Replication Startup is complete.
Client Replication Startup has Happened!
fxFoliageReplicator - Culling has been disabled!
fxFoliageReplicator - Client Foliage Replication Startup is complete.
*** Phase 3: Mission Lighting
Fatal-ISV: (\dev\torque RPG\engine\dgl\bitmapPng.cc @ 80) Error reading PNG file:
 IDAT: CRC error
   keyboard0 input device created.

One time thing?

Edit: I actually didn't try to open after that. Seems to be continuing.
« Last Edit: June 11, 2010, 08:13:28 PM by MegaScientifical »

Hmmm, seeing this made me think you run XP:
Code: [Select]
bitmapPng.cc @ 80) Error reading PNG file:
Because if you haven't noticed, it is a .cc not a .png and this is an error I have discovered to happen alot in XP, if you're running XP, then now you know. If not, ha ha!

Hmmm, seeing this made me think you run XP:
Code: [Select]
bitmapPng.cc @ 80) Error reading PNG file:
Because if you haven't noticed, it is a .cc not a .png and this is an error I have discovered to happen alot in XP, if you're running XP, then now you know. If not, ha ha!


Well, yes XP, but I think that you're saying it's reading a .cc as a .png. From the looks of it, it's just telling which file was trying to read .png.

it's just telling which file was trying to read .png.

That right there makes no sense. English please?

That right there makes no sense. English please?

Argh. I think the message is telling which file tried to open a .png.

.cc is a C++ extension, so it's to do with the engine coding.

So it's the engine itself?

So it's the engine itself?

Pretty much. Or you have a faulty PNG file.

Pretty much. Or you have a faulty PNG file.

We're talking about MegaScientifical here...

.cc is a C++ extension, so it's to do with the engine coding.

Exactly, I didn't think people who didn't get that would bother posting here. :/ Stupid, as always.

We're talking about MegaScientifical here...

I wasn't doing anything with PNG files. All I have done is script that never does crap to actual files. It's some error that came up of its own. And you suggest it's happened before to others. I don't know what was causing this, but dumping a clean version of the game over the pre-existing game worked.

Like I said, faulty PNG file. Even if you didn't touch the files, resintalling proved that it was the PNG file and indeed not your scripts.

Like I said, faulty PNG file. Even if you didn't touch the files, resintalling proved that it was the PNG file and indeed not your scripts.

Actually, reinstalling didn't work. When I reinstalled over the old files, it still happened. I had to install it in a different folder, then move the files to my original folder and let it mass overwrite.

Either way, my main point is: Any idea how it could have happened? Even if it's just a computer being stupid, seems like an annoyingly simple problem if all it requires is a broken .png.