in a sechedule, it is formatted:
schedule( time in milliseconds, 0, function to call, variables, variables, variables );
so, to fix this near the bottom you'd do
function serverCmdStartTest(%seconds) {
tick();
}
function tick(%seconds) {
%seconds++;
bottomPrintAll("\c6Seconds: \c0"@%seconds ,2);
schedule(1000,0,tick,%seconds);
}
also; you don't need to package it.
by the way; you're probably not very picky but i've noticed that torque isn't quite so precise with its timings. when I made a clock mod earlier back, after several (6+) hours, itd tick the next minute about 15 seconds late.