Awhile ago Packer helped me by figuring out how to create working shapes within a mission file. Below is the code he provided.
datablock StaticShapeData(flyingboardblade)
{
category = "Packer";
shapeFile = "base/data/interiors/flyingboardblade.dts";
};
function flyingboardblade:: onAdd(%this,%obj)
{
%obj.playThread(0,"ambient");
}
Unfortunately, I seem to have forgotten how to use it correctly. I altered the file names and locations as appropriate and then placed the code at the end of my mission file but now the mission won't even load.
Any help you can provide is appreciated. Mission file is pasted below...
//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
new ScriptObject(MissionInfo) {
name = "Worlds";
saveName = "Worlds";
};
new MissionArea(MissionArea) {
Area = "-360 -648 720 1296";
flightCeilingRange = "20";
locked = "true";
flightCeiling = "300";
};
new Sky(Sky) {
position = "336 136 0";
rotation = "1 0 0 0";
scale = "1 1 1";
materialList = "~/Map_Slate_Desert/cloudy02.dml";
cloudHeightPer[0] = "0.349971";
cloudHeightPer[1] = "0.3";
cloudHeightPer[2] = "0.199973";
cloudSpeed1 = "0.0005";
cloudSpeed2 = "0.001";
cloudSpeed3 = "0.0003";
visibleDistance = "600";
fogDistance = "500";
fogColor = "0.850000 0.800000 0.600000 1.000000";
fogStorm1 = "0";
fogStorm2 = "0";
fogStorm3 = "0";
fogVolume1 = "0 0 0";
fogVolume2 = "0 0 0";
fogVolume3 = "0 0 0";
fogVolumeColor1 = "128.000000 128.000000 128.000000 -222768174765569860000000000000000000000.000000";
fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160050000000000000000000000.000000";
windVelocity = "1 1 0";
windEffectPrecipitation = "1";
SkySolidColor = "0.000000 0.000000 0.100000 1.000000";
useSkyTextures = "1";
renderBottomTexture = "1";
noRenderBans = "0";
locked = "true";
};
new Sun() {
azimuth = "153";
elevation = "45";
color = "0.700000 0.650000 0.500000 1.000000";
ambient = "0.300000 0.250000 0.200000 1.000000";
position = "0 0 0";
rotation = "1 0 0 0";
locked = "true";
direction = "0.57735 0.57735 -0.57735";
scale = "1 1 1";
};
new SimGroup(PlayerDropPoints) {
new SpawnSphere() {
position = "0 0 0";
rotation = "0 0 1 130.062";
scale = "0.940827 1.97505 1";
dataBlock = "SpawnSphereMarker";
canSetIFLs = "0";
radius = "100";
sphereWeight = "1";
indoorWeight = "1";
outdoorWeight = "1";
RayHeight = "150";
};
};
new InteriorInstance() {
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "~/Map_Slate/slate.dif";
useGLLighting = "1";
showTerrainInside = "1";
};
new WaterBlock(Water) {
position = "0 0 -1";
rotation = "1 0 0 0";
scale = "2048 2048 1";
UseDepthMask = "1";
RepeatTerrain = "1";
surfaceTexture = "~/Map_Tutorial/SAND";
ShoreTexture = "~/Map_Tutorial/SAND";
envMapOverTexture = "~/Map_Tutorial/SAND";
envMapUnderTexture = "~/Map_Tutorial/SAND";
submergeTexture[0] = "~/Map_Tutorial/SAND";
submergeTexture[1] = "~/Map_Tutorial/SAND";
specularMaskTex = "~/Map_Tutorial/SAND";
liquidType = "OceanWater";
density = "0";
viscosity = "0";
waveMagnitude = "0";
surfaceOpacity = "0";
envMapIntensity = "0";
TessSurface = "50";
TessShore = "60";
SurfaceParallax = "0";
FlowAngle = "0";
FlowRate = "0";
DistortGridScale = "0";
DistortMag = "0";
DistortTime = "0.5";
ShoreDepth = "20";
DepthGradient = "1";
MinAlpha = "0.03";
MaxAlpha = "1";
removeWetEdges = "0";
specularColor = "1.000000 1.000000 1.000000 1.000000";
specularPower = "6";
waterColor = "0.200000 0.600000 0.600000 0.300000";
useCustomFog = "0";
customFogDistance = "800";
customVisibilityDistance = "1000";
params1 = "0.63 -2.41 0.33 0.21";
params0 = "0.32 -0.67 0.066 0.5";
extent = "100 100 10";
params3 = "1.21 -0.61 0.13 -0.33";
textureSize = "32 32";
floodFill = "1";
params2 = "0.39 0.39 0.2 0.133";
envMapTexture = "Add-Ons/Map_Tutorial/SAND";
seedPoints = "0 0 1 0 1 1 0 1";
};
datablock StaticShapeData(grassatmosphere)
{
category = "Reactor_Worker";
shapeFile = ".../Add-Ons/Map_Worlds/grassatmosphere.dts";
};
function grassatmosphere:: onAdd(%this,%obj)
{
%obj.playThread(0,"ambient");
}
};
//--- OBJECT WRITE END ---