

Daniel chooses Activate audio Transmission, Solitaire, dispense toy, Upload Statistic increase then call doctor then presses activate
Some soothing music begins to play
Daniel plays solitaire and gives up considering he doesn't even know how to.
A small latch hidden in the northern wall opens and a baseball bat along with a blood-stained baseball fall out of it.
Daniel Gains Stat boosts!
Daniel's Conversational capabilities increased to decent!
Daniel's Diet changed to... Blood?
Effectiveness on all attacks has increased!
Daniel gained a new attack: tackle!
Daniel now has weak telekinesis
A doctor/scientist unlocked the door and is talking with Daniel
Visual notes:Soothing music is playing, which is decreasing Daniel's need for violence
Daniel can smell the blood from the doctor and he can only control himself from biting him because of the soothing music.
Daniel's Statistics:Health: Fine
Mood: Happy (Daniel will comply with most commands)
Fighting abilities: Quick attack, Trip, Tackle
Relationships: Doctor (Acquaintance)
Diet: Blood
Conversational skill: Decent
Telekinesis Level: Poor
Inventory

Inventory is empty.