0 OnBotActivate > Client > VCE_IfVariable [Quest_NPC1] == [ ] [1 2]
1 OnVariableFalse > Client > VCE_ModVariable [Quest_NPC1] Set [1]
2 OnVariableFalse > Client > ChatMessage [<color:ffff00>Imalovingnpc<color:ffffff>: Here's some loving text get me 10 Wood]
3 OnBotActivate > Client > VCE_IfVariable [Quest_NPC1] == [1] [4 4]
4 OnVariableTrue > Player > VCE_IfVariable [Wood] == [10] [5 8]
5 OnVariableFalse > Client > ChatMessage [<color:ffff00>Imalovingnpc<color:ffffff>: You miserable forget, you need 10 wood, you only have <var:pl:Wood> Wood]
6 OnVariableTrue > Client > ChatMessage [<color:ffff00>Imalovingnpc<color:ffffff>: Perfect, Take your gold and GET THE forget OUT]
7 OnVariableTrue > Client > VCE_ModVariable [Quest_NPC1] Set [2]
8 OnVariableTrue > Client > VCE_ModVariable [Gold] Add [25]
9 OnBotActivate > Client > VCE_IfVariable [Quest_NPC1] == [2] [10 10]
10 OnVariableTrue > Client > ChatMessage [<color:ffff00>Imalovingnpc<color:ffffff>: Thanks again for the wood you son of a bitch loving friend]
Atleast, that's how i do it. Adding more parts to a quest is self explanatory.