Author Topic: Type 81-1 Assault Rifle (Removed Baretta)  (Read 22731 times)

Looks good for a first add-on. The hands thing is a decent idea, but I think it just looks awkward, especially the finger on the right hand.

3. On the spawning model, when it is over the spawning brick, remove the hands. Don't Know How

Make another version of the model, without the hands, and set the item datablock to use that model, while keeping the model with the hands on the image datablock.

                                 Not 
Looks good for a first add-on. The hands thing is a decent idea, but I think it just looks awkward, especially the finger on the right hand.

                                                 ?
Make another version of the model, without the hands, and set the item datablock to use that model, while keeping the model with the hands on the image datablock.

Can you Put that into a better way to understand? I don't know that much of making Add-Ons yet.

An example using the default gun :

Make another model, without the hands, just the gun, put it in the same folder as the other model, then change the bolded part to match the second models name :
Quote
datablock ItemData(GunItem)
{
   category = "Weapon";  // Mission editor category
   className = "Weapon"; // For inventory system

    // Basic Item Properties
   shapeFile = "./pistol.dts";
   rotate = false;
   mass = 1;
   density = 0.2;
   elasticity = 0.2;
   friction = 0.6;
   emap = true;

   //gui stuff
   uiName = "Gun";
   iconName = "./icon_gun";
   doColorShift = true;
   colorShiftColor = "0.25 0.25 0.25 1.000";

    // Dynamic properties defined by the scripts
   image = gunImage;
   canDrop = true;
};

Of course do this with the ItemData for the actual weapon, not the gun.

The "finger" over the trigger looks horrible. Just have the hand holding the back of the gun.

The "finger" over the trigger looks horrible. Just have the hand holding the back of the gun.
I changed the Model. Just putting a few more adjustments to it before I show the Pictures.

Bump.
Due to new editions.

Holy stuff!! Huge improvment!

Big Improvement! I will download this when it comes out and other guns that you might make.


Uxie, did my help work?

Uxie, did my help work?
Yes exept I can't get statetimeoutValue[2] to work. too less of bullets per second.

http://forum.blockland.us/index.php?topic=115987.msg2399802#new
« Last Edit: June 23, 2010, 04:19:31 PM by Uxie »

May I have the link I am good friend's with tyler66 in real life and in bl?  :cookieMonster:
Also can I be the beta tester and what is the code to make it zoom?

I know you.
May I have the link I am good friend's with tyler66 in real life and in bl?  :cookieMonster:
Also can I be the beta tester and what is the code to make it zoom?
Did you read what was above the Pics? And if you want to know the Code? Look at the Hk417.

http://forum.blockland.us/index.php?topic=111237.0


If you had made it in blender I could have put hand animation's like yndaaa....