Author Topic: Can someone redo City RP?  (Read 5075 times)

We all know whats wrong with it.  (Police System, Noobs, etc.)
If someone could fix it the mod would be pretty cool.

Yuki's does accomplish not loving up city rp, but he never hosts D:

What CityRPs need is something where you can't just sit around and get paid. You should have to actually do something, and get a paycheck that varies on how much you did your job that tick.

What CityRPs need is something where you can't just sit around and get paid. You should have to actually do something, and get a paycheck that varies on how much you did your job that tick.
Yes.  Entirely.  If no one does this, this will probably be my motivation to learn to script, then make a crappy version of City RP which loosely fulfills what I want to have done.

It's hard to actual make the worker work for the money. Either we lock them in in a house, and if they leave, they wont get any money, or we do as Iban did: He had a worker switch were workers clicked each 4th second and then they get money.

Yes.  Entirely.  If no one does this, this will probably be my motivation to learn to script, then make a crappy version of City RP which loosely fulfills what I want to have done.
Reading from CityRP to learn script, is a bad way to learn script. That was in fact my first script I actually read, but I already had some experience behind me so I knew what was bad code and good code. I would suggest you to read RP Content, TDM or ZAPT instead. All three involves more complex codes, but you'll see how a real GameMode should be built.

or we do as Iban did: He had a worker switch were workers clicked each 4th second and then they get money.
Wait what? I don't get what you're saying.

1. A guy have the Worker job.
2. He click on a brick with the interval of 4 seconds.
3. ???
4. Profit.

For the "Factory Worker" job in Iban's CRPG2, workers got paid a certain amount for each factory brick that they worked to completion, rather than simply being paid each tick. It's much like Mining, really.

However the big twist of that system which I liked the most was that it was entirely player-driven. The factory bricks were placed by Factory Owners who set a difficulty for the brick (it takes longer to work, but gives more output) and a payrate. So when the brick is completed, it outputs X amount of the money; of that, a percentage based on the payrate goes to the worker and the rest to the owner. Most people used full difficulty and 0.9 payrate (that is, 90% to the worker) so that they got a small profit but the worker getting a larger profit enticed more people to work for them.

That's for one job; I suppose that a shopkeeper job shouldn't really get a tick payment but rather only get the money from their sales, unless they become a Franchisee in which case they get a tick payment from another player but a small amount of their sales have to go to that player as well, or something like that.

You could then say that if you don't have access to an Ore Storage that miners contribute to, you have to buy Ore from the city to manufacture items. Which makes it cost more for you, however you can buy Ore from the miners at a possibly slightly inflated price to get them to sell to you, so you can sell items at a lower price yourself. It'd all take a lot of balancing.[/rant]

You don't necessarily need a script for this. Everybody seems to write a new script whenever they hear "CityRP".
I'm not saying the current CityRP scripts are bad, but a good, functioning CityRP system can be created with just some thought and a good knowledge of events. Obviously there are some features you wouldn't be able to control, but there's also more room for customizing. I used to run some good RPs with just events way back.

There was a server that had no script, and only events. It was really great built up, and everything was awesome. Then suddenly they stopped hosted it. I later found out that they stopped continue on it due that they had hit the limit of maximum events on one server. Meaning, when they loaded the save, half the events wasn't loaded.

Reading from CityRP to learn script, is a bad way to learn script. That was in fact my first script I actually read, but I already had some experience behind me so I knew what was bad code and good code. I would suggest you to read RP Content, TDM or ZAPT instead. All three involves more complex codes, but you'll see how a real GameMode should be built.
Thanks for the tip.  Also, should I read default add-ons too?
Edit:
I just realized, how would I read through City RP if I don't have it? lol
« Last Edit: June 17, 2010, 03:32:50 PM by _Rave_ »

wrong topic
belongs in suggestions and requests

wrong topic
belongs in suggestions and requests
Its not a suggestion.  Its a discussion.

Thanks for the tip.  Also, should I read default add-ons too?
Edit:
I just realized, how would I read through City RP if I don't have it? lol
By downloading it...?

I just realized, how would I read through City RP if I don't have it? lol
I would suggest you to read RP Content, TDM or ZAPT instead.
And if you're really a novice, then read the gun script or other small add-on...

http://wiki.returntoblockland.com/index.php?title=Introduction_to_TorqueScript

Yuki's does accomplish not loving up city rp, but he never hosts D:
I host a legitimate roleplay server, not "CityRP".